Melee and concealment

Juan SantaX

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A concealed unit ambush a non concealed unit. The concealed unit want to retain its concealment, as it had few chances to survive the CC roll without it. It survives concealed the enemy CC roll.

Can after that roll, drop concealment to lock in melee the non-concealed unit?

Not sure how to play it, but we thought that looks weird to get the melee counter after the roll...

Rules involved seems to be

A11.15 MELEE: If Infantry of both sides remain in the same Location after all initial CC attacks have been resolved at the end of a CCPh, they [EXC: bicyclists, skiers] are considered to be locked in Melee and may not leave that Location or attack except as part of CC.15 Infantry are also held in Melee by enemy Cavalry, cyclists, and non-Abandoned, Stopped, "unbroken" (12.1) vehicles. Place a Melee counter above the stack of units so afflicted [EXC: Any unit which retains its concealment (11.19) is not locked in Melee itself nor can it hold opposing units in Melee. It is free to fire in its next Fire Phase (into the Melee at TPBF; 7.212) or leave the Location in its next MPh/APh. Therefore, a concealed unit may wish to decline its CC attack opportunity in an effort to save its concealment. Upon losing its "?" such a unit in a Melee Location is immediately held in Melee].

A12.14 .....The owning player can voluntarily remove any concealment at any time during his or his opponent's Player Turn [EXC: between when a Sniper target hex Random Location DR (14.2) is made and the Sniper counter is relocated]. ...
 

buser333

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A concealed unit ambush a non concealed unit. The concealed unit want to retain its concealment, as it had few chances to survive the CC roll without it. It survives concealed the enemy CC roll.

Can after that roll, drop concealment to lock in melee the non-concealed unit?

Not sure how to play it, but we thought that looks weird to get the melee counter after the roll...

Rules involved seems to be

A11.15 MELEE: If Infantry of both sides remain in the same Location after all initial CC attacks have been resolved at the end of a CCPh, they [EXC: bicyclists, skiers] are considered to be locked in Melee and may not leave that Location or attack except as part of CC.15 Infantry are also held in Melee by enemy Cavalry, cyclists, and non-Abandoned, Stopped, "unbroken" (12.1) vehicles. Place a Melee counter above the stack of units so afflicted [EXC: Any unit which retains its concealment (11.19) is not locked in Melee itself nor can it hold opposing units in Melee. It is free to fire in its next Fire Phase (into the Melee at TPBF; 7.212) or leave the Location in its next MPh/APh. Therefore, a concealed unit may wish to decline its CC attack opportunity in an effort to save its concealment. Upon losing its "?" such a unit in a Melee Location is immediately held in Melee].

A12.14 .....The owning player can voluntarily remove any concealment at any time during his or his opponent's Player Turn [EXC: between when a Sniper target hex Random Location DR (14.2) is made and the Sniper counter is relocated]. ...
That's the way I've always played it, yes.
 

Juan SantaX

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But that looks weird... So only after it survive the CC dice roll, then drops the concealment? You get the best of having the concealment and not having it...
 

buser333

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But that looks weird... So only after it survive the CC dice roll, then drops the concealment? You get the best of having the concealment and not having it...
It may seem weird but, in my opinion, you've quoted the pertinent rules to allow this application.
 

Tuomo

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But that looks weird... So only after it survive the CC dice roll, then drops the concealment? You get the best of having the concealment and not having it...
At the price of having to survive the enemy attack and not getting to attack, yourself. Shrug? Seems fair enough.
 

Juan SantaX

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Thx. I wanted to do that, but my opponent said it did not look legal. I anyway did it his way.
 
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