Yep.:nervous:Robin said:Things won't be free anymore...
NOTE BENE: This is for VASSAL ONLY!!!:dead:"Players pay a one-time fee and receive a registration code that enables the software.
This sentence is for the modules like VASL, and doesn't say who's going to sell them "separately".Optional extensions can be sold separately."
From what I read 'round here, it's been doing thatda priest said:Now we wait to see if the "auto-upgrade" removes/disables VASSAL from/on our machines...:hush:
Thanks Don, my plans today will rely on what you find out - work on my TME module or play something else all day long. :whist:Don Maddox said:I am working behind the scenes to get you the answers to all of these questions right from the horse's mouth. As soon as I have all the facts I will make them available. Stay tuned.
K, let me step back a few paces...
Matrix will not charge for the use of VASSAL.
Let me say that again - Matrix is not going to "SELL" VASSAL.
Matrix has acquired rights to publish games that are created using the VASSAL engine - I clarified my post above - its a professional VASSAL COMMUNITY we are trying to create, of VASSAL users who want to publish their work "professionally".
Tools, services, and capabilities that work with VASSAL will evolve to support this professional VASSAL community, but the core functionality of VASSAL will remain open to anybody who wants to use it on their own, just like today.
The VASSAL engine itself will remain freely available to those who want to use it for free with no restrictions by Matrix. We will be offering art, writing, and other specialty services to those who want to use VASSAL as a springboard into game development. And when a game is published by Matrix that uses the VASSAL engine, Rodney and ourselves will be compensated depending on the extent to which we "add value" to the product, whether it be bascially a liscence fee to sell products created with the engine, or using art and maps that Matrix graphics dept aids in, or with a manual that Matrix helps create. Or with programming support fr "plug - ins" for some specific functionality particular to that game. Also IP protection, and player protections through server hosting.
All that is very similar to the services we provide our "from scratch" developers.
Hopefully that clarifies the situation. There will be no "monthly subscription fees" just "buying a game" like you would buy any of our other games, just these games use VASSAL as the "design kit" to create them.
ITs up to you as a VASSAL developer if you want to take existing modules you've done and transition them to "products for sale" under this liscensing arrangement. If a module is based on others IP then that can affect your ability to do so without acquiring rights from the original game desinger.
For the most part we are looking at "new game" development here.
If you want to keep developing and giving it away, more power to you! This deal should not affect your ability to do so.
The point is NOT to restrict the freeware community IN ANY WAY. The goal is to offer services to those who feel ready to 'step up to the next level" and offer their VASSAL product for sale.
Dan Verssen is the first to work with Rodney and ourselves under this new arrangement. Since I believe he was charging for his games before, this new arrangement allows him to take advantage of Matrix resources in marketing, distribution and content enrichment to improve his games and promote them to a wider audience.
Our intent here is to work for a "win-Win" with the VASSAL community - those developing their skills through freeware, can continnue to do so, those like Dan who have professional quailty products, can take advantage of Matrix involvement in the VASSAL community to our mutual advantage.
Sorry for so much editing - I'm done now
< Message edited by Paul Vebber -- 7/27/2005 5:00:55 PM >