Marsh question and CC

Anonymous

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A unit cannot advance into a marsh in the advance phase. Therefore it appears that CC can never occur in a marsh hex. Is this right or was this changed in the second edition, which I don't have. :?:
 

Brian W

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Anonymous said:
A unit cannot advance into a marsh in the advance phase. Therefore it appears that CC can never occur in a marsh hex. Is this right or was this changed in the second edition, which I don't have.
There are ways in which opposing units can be in the same marsh location without one having to advance in. However, normally you are correct and a unit in a Marsh hex has little to fear from CC. Note too that a unit in a marsh hex does not need to Rout since it is not ADJACENT to known enemy units ever.
 

klasmalmstrom

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Brian W said:
Anonymous said:
A unit cannot advance into a marsh in the advance phase. Therefore it appears that CC can never occur in a marsh hex. Is this right or was this changed in the second edition, which I don't have.
There are ways in which opposing units can be in the same marsh location without one having to advance in. However, normally you are correct and a unit in a Marsh hex has little to fear from CC. Note too that a unit in a marsh hex does not need to Rout since it is not ADJACENT to known enemy units ever.
Wouldn't they be ADJACENT since the unit in the Marsh could conceivably advance into the other hex during the APh ?
 

Robin Reeve

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If a Berserk unit charges a unit in marsh, CC occurs there...
 

Brian W

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klasmalmstrom said:
Wouldn't they be ADJACENT since the unit in the Marsh could conceivably advance into the other hex during the APh ?
Good question; I had never looked at it from that standpoint. I do not know the answer. Maybe they are ADJacent :)
 

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klasmalmstrom said:
Wouldn't they be ADJACENT since the unit in the Marsh could conceivably advance into the other hex during the APh ?
So would a unit in a marsh not have to rout but the unit in the terrain next to the marsh have to rout because of potential advance by the marsh unit?
 

klasmalmstrom

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Larry said:
klasmalmstrom said:
Wouldn't they be ADJACENT since the unit in the Marsh could conceivably advance into the other hex during the APh ?
So would a unit in a marsh not have to rout but the unit in the terrain next to the marsh have to rout because of potential advance by the marsh unit?
I think that both units are ADJACENT to each other as long as _one_ of them could advance into the others location and a LOS exists for one of them.
 

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klasmalmstrom said:
I think that both units are ADJACENT to each other as long as _one_ of them could advance into the others location and a LOS exists for one of them.
I think Klas is right, but have misplayed in before. The reason I think he is right is that there is a similar ruling for Fortified buildings.
 

Pitman

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Berserkers, dare death squads, dc heroes, Human Waves & Banzai Charges, HIP stealthy Japanese defenders, these can all result in cc in a marsh hex. Also, can't some vehicles (like amphibians) enter a marsh hex? I don't have a rulebook handy, but I think so. So that's another cc possibility. I don't remember if cavalry can enter, but that's another possibility. Paradrop may be a possibility, if the dropping unit isn't eliminated (NRBH).
 

Robin Reeve

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... and what about FPF, which can be used only against ADJACENT targets? Can an infantry unit in marsh FPF against a moving unit?
My "instinct" would say "yes", but I hesitate: an infantry unit at 1st Level of a building cannot FPF against a unit in an adjacent hex (as one cannot enter a building AND go up one level during APh)...
Who'll be the first to ask Perry Cocke about this? :wink:
 

Anonymous

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A 8.31 specifies FPF can only be used against an ADJACENT enemy unit... There seems to be a problem with marsh, as one cannot enter it during APh, to consider it ADJACENT.
My instinct would say "of course", but there remains the problem of the rules... :roll:
 

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A clear hex is ADJACENT from a marsh hex, even if the reverse turns out not to be true. So even if your interpretation were correct, my statement would still have been true.
 

klasmalmstrom

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From the Index definition of the ASLRB v.2:

"ADJACENT (Locations [and units in them] are considered ADJACENT if
any Infantry unit in one Location could conceivably - ignoring any enemy
presence - advance into the other during the APh and a LOS exists
between the two Locations, excluding SMOKE Hindrances [B.10] and
NVR [E1.1010] as factors):"

So according to this (at least how I see it) it is enough that one unit
could advance from one location into the other (even if the reverse
is not true) location to make the two locations (and units in them)
ADJACENT.
 

Larry

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So by that logic, two units in adjacent marsh hexes are never ADJACENT because neither could ever advance into the other's hex.
 

klasmalmstrom

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Larry said:
So by that logic, two units in adjacent marsh hexes are never ADJACENT because neither could ever advance into the other's hex.
By logic I don't know, but by the rules I would say yes. At least if my
interpretation of the index definition of ADJACENT is correct.
 
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