FrankH.
Member
Don,Don Petros said:- -
- I didn't follow your thoughts regarding getting rid of the half-hex Woods around the perimeter. I don't think you can do that unfortunately if you want to be able to use them with the other boards in the system. If there was a way to avoid them - I'd love to hear about it.
Don
Take boards 21 and 22 for example. Lay 21 to the left and 22 to the right with both boards connecting lengthwise. The right edge of 21 matches the terrain at the left edge of 22. Three roads and eight woods hexes match.
Now slide board 21 down half way, leaving board 22 in its original place. The bottom of 22 (on the left) almost matches the top half of 21 (on the right). The mismatch is caused by the presence of a woods edge half hex in 22T10, 22V10, 21L0, and 21N0. These can be fixed by 4 OG overlays. However, were the woods perimeter hex in 22T10 moved to 22BB10, and from 21N0 to 21F0, the edges would completely match, and you would double the number of board configurations.
The PTO terrain boards have a similar but larger problem due to the palm board edge half hexes.
If in future the protocol for edge terrain were changed just slightly (by moving one woods edge half hex at each quarter board edge), the possible boards combinations would be doubled. Of course scenario designers could use OG overlays, but not everyone would think of that as the most elegant solution.
Is this not something that should have been caught and changed earlier? If so, why not now rather than later?
Frank