SF3 River hexes do not affect setup (A2.9).A 2.9 does not allow setup of a unit in a location it could not enter. Was it the intent of the designers that the 6 hex island at 4H10 in the Japanese setup area of SF1 Race to the River may not be used by the Japanese?
The Step where you chooes Attack/Idle chits is not performed when playing the CG Initial Scenario.For CGV do the Americans have to select the attack chit for the first CG scenario. Trying to determine if the initial CG scenario counts toward the 4 attack chit in a row limit.
As Klas points out, 20.623 Initiative Determination is not (per 20.6) one of the Steps performed before playing a CG Initial Scenario.For CGV do the Americans have to select the attack chit for the first CG scenario. Trying to determine if the initial CG scenario counts toward the 4 attack chit in a row limit.
That stinks. It is worth the wait.You guys are all discussing the Manila module, but I still don't have mine. The customs have been holding the shipment destined for the UK for over a week now.
They have it in stock now, but have a back log of orders to fulfil.That stinks. It is worth the wait.
Not Concealment terrain....unless you are like 8-10 inches tall and could the hide behind the stumps....treat as Open Ground for HIP Fortifications.Since they are not listed under SF19, are Palm Tree Stump hexes concealment terrain?
If not, are they considered open ground for purposes of HIP Fortifications (SF5)?
Shellholes are Open Ground for this purpose.HIP Fortification question
SF 5. FORTIFICATIONS: Hidden-Mines/Entrenchments (including A-T Ditches; B27.56) may set up in a paved-road/Ramp-(5.2)/Wide-City-Boulevard-(10.1)/Railroad hex that also contains shellholes. Trenches (not A-T Ditches) may set up in a paved road hex adjacent to a SF Cellar Location (SSR SF6; 4.42). Japanese Fortifications (including mines) in open ground (including road) hexes may not set up using HIP.
So at first it sounds like mines/entrenchments can set up HIP in paved-roads...etc. provided that hex also contains shellholes. But then it says Japanese fortifications may not set up HIP in open ground (including road).
So does the reference to "open ground" include shellholes?
Belay that response.Shellholes not open ground for this purpose.
Yes, in Manila it's different - a trench only "connect" the adjacent Cellar Locations.I'm so used to RB/VoTG trench rules where they connect to all ADJACENT building/rubble Locations...and at ground level in the case of a building...UNLESS a cellar exists.
Agreed. Wished I'd have noticed that before my setup...LOLYes, in Manila it's different - a trench only "connect" the adjacent Cellar Locations.
Correct, and I believe many players think that's a flaw in the rules, at least when it comes to A-T Ditches.But my second question...is it true that a trench normally does not continue outside of it's hex to "connect" to a building or woods like a roadblock does?
It was actually discussed about a year ago. Guess it got tabled for one reason or another.Hopefully some more industrious ASL'r than me, creates a Sword & Fire Manila Terrain Chart.
With all the unique terrain in this product, it would be very useful.
I have one that was fan created for BRT ( Sean Deller ) and VotG - and I believe MMP included one in FB.
Would be a great add on.