Steven Pleva
Elder Member
Thanks for the answers. BTW, scenario SF19 is a day scenario with Low Tide. Given the limited ways to enter Fort Santiago, it seems important for this scenario.
- Yes, Cellars can be fortified.
- To begin I refer to SF3 Water Obstacles and Tides, and 7.2 Culvert. The culvert may only be entered at low tide. In the stand alone scenarios the tide is always high in daytime scenarios and low tide in night time scenarios. For the CG's you have the option of using the Optional Tide Chart. We used the standard Sewer entry/movement/exit rules since players would be familiar with those rules. In "reality" the entrance and exit were much more like a Red Barricades culvert. We found moving through the culvert to be more problematic than using other routes to gain access to that building.
- If P16 Cellar is fortified a unit moving through the culvert would have to remain in the culvert in P16 until the enemy unit in the Cellar was eliminated/broken/reduced. They are not required to "bounce back".
- Yes, warehouses may be fortified. Yes, access across the X15/Y14 hexside would be denied if fortified.
- Warehouses have four high outer walls, but no interior walls/rooms/hallways like a standard building. FFMO/FFNAM can apply within a warehouse (barring smoke/debris/rubble). Concealment is lost just like moving in Open Ground to KEU within the same Warehouse building.
More questions:
- Is there LOS from the Culvert Location in P16 to the Cellar in P16? If so, is the TEM for the Culvert Location +0?
- Can a Broken unit rout from the P16 Culvert back to P13? Or is a broken unit in a Culvert eliminated?
- When does a unit moving from P13 to P16 enter the Cellar? In the MPh? Or the APh?
- Do units moving through the Culvert exit Concealed?
Steve