SamB
Shut up and play!
Just finished playing this one. I was the Americans. I had some good dice, and won easily...
I repeatedly used my tanks to move into hexes occupied by Japanese squads or crews and then ran infantry up beside the hex and either killed them in the Advancing Fire Phase, or in CC. There were three CC and I won them all in the first round of CC (so no melees).
I -should- have lost some of my guys in those CC's but my opponent rolled too high.
My question is this: How does the Japanese deal with the tanks? The Japanese can generate two Tank Hunter Heros in this scenario (20% of the squads - FRU) and he did. He just never got a kill or immobilization on my tanks...
The tank goes into bypass of the hex and stays in motion. He does a CC reaction fire attack and gets automatic ambush - but still needs a 4 to immobilze and a 2 or 3 to kill the tank. And yes, he also remembered to roll for ATMM - he just couldn't find any.
How do the Japanese win two thirds of the games played in this scenario?
Sam
I repeatedly used my tanks to move into hexes occupied by Japanese squads or crews and then ran infantry up beside the hex and either killed them in the Advancing Fire Phase, or in CC. There were three CC and I won them all in the first round of CC (so no melees).
I -should- have lost some of my guys in those CC's but my opponent rolled too high.
My question is this: How does the Japanese deal with the tanks? The Japanese can generate two Tank Hunter Heros in this scenario (20% of the squads - FRU) and he did. He just never got a kill or immobilization on my tanks...
The tank goes into bypass of the hex and stays in motion. He does a CC reaction fire attack and gets automatic ambush - but still needs a 4 to immobilze and a 2 or 3 to kill the tank. And yes, he also remembered to roll for ATMM - he just couldn't find any.
How do the Japanese win two thirds of the games played in this scenario?
Sam
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