LSSAH Playtest

George Kelln

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LSSAH 49 - The Quellenhof playtest v. Ernie Cameron; the 1.SS-Panzer Division is counterattacking to take back Aachen from the US 1st Infantry Division. Halfway through the game and while casualties are light the black tide keeps creeping forward slowly taken back the first German city to fall to the Allies.

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George Kelln

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LSSAH 49 - The Quellenhof playtest v. Ernie Cameron; schedules open allowing us to knocked off another turn tonight (5 of 8). The Germans have managed to capture 1 of 4 needed buildings (8aM7) and are fighting for a second (21J3). A platoon supported by 2x StuG III are moving up the centre towards the 45J2 building. Losses are starting to mount as the American tanks are bringing their MA into the fight. The dicebot has been favouring the Germans.

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The bad dice roll streak
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George Kelln

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LSSAH 49 - The Quellenhof playtest v. Ernie Cameron; start of Turn 7 of 8.
The Germans have finally cleared out the American platoon and captured the 21J3 building. In addition, the Germans have closed up with the 45O8 and the 45J2 buildings, preparing to assault and clear out the Americans.

Meanwhile to the south, the Germans are holding on to the 8aM7 building; but have started to suffer to the American tanks' guns. But not without a little pay back as a German squad stepped out of the (8aN9) building and launched a PF at a Sherman tank knocking it and a blaze.

It is now a race against time, with 2 turns left, the Germans must capture the 45J3 and O8 buildings, while holding on the 8aM7 building in order to achieve victory.

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George Kelln

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LSSAH 49 - The Quellenhof playtest v. Ernie Cameron; it went down to the very end, but the Americans were unable to hold off the Germans.
The objective for the Germans was to capture 4 of 5 buildings, with 3 located on the right side and 2 on the left side of the map.
The German managed to capture the 3 building on the right by Turn 7 of 8, and the forces necessary were pretty much out of the fight, being too far away to help.

The Battle for Observation Hill: , the Germans had captured the building at turn 5 and defended it with a (Heroic) 9-2, 8-3-8, 2x 6-5-8, 2x 3-4-8, LMG, (US) HMG, Psk, & DC.

The American reinforcements (8-1, 4x 6-6-6, 2x HMG, 2x M4(105), and 3x M4A3 Shermans) adding to the 8-0, 3x 6-6-6, MMG, HMG, and Baz pushed forward up the hill to dig out the Germans and retake the building.

The Americans surrounded the building, pounding it with 75mm and 105mm rounds, and raked it with HMG fire, but the ensconced Germans held out.

A pretty close game, which raised some rules questions; what a playtest should do.

Thanks again to Ernie Cameron for his stalwart playtesting contribution to Lone Canuck Publishing.

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