Read right past that. However, I have met some players that say one cannot adequately determine where the crest is if it is obscured by a terrain depiction and that possibly it juts out beneath the terrain thus making it rise from the higher level. I do not ascribe to that position and in "friendly" games we assume the crest follows a normal flow that is discernible by noting where it is shown in the hex. Glad you caught me here!?Sorry, but 10.1 says about Inherent Terrain (which Bamboo is) : "Inherent Terrain (B.6), whether a one-level Obstacle or Hindrance (e.g., orchard) or a half-level Obstacle (rubble) or Hindrance (crag, wreck) rises from the actual hill depiction (i.e., in a Hill-Orchard hex, LOS that crosses the hill depiction is affected up through level 2; LOS that does not cross the hill depiction is only affected through level 1)."
So LOS is not blocked in your case.
If that was the case in this particular instance I wouldn't want to play that player.Read right past that. However, I have met some players that say one cannot adequately determine where the crest is if it is obscured by a terrain depiction and that possibly it juts out beneath the terrain thus making it rise from the higher level. I do not ascribe to that position and in "friendly" games we assume the crest follows a normal flow that is discernible by noting where it is shown in the hex. Glad you caught me here!?
Normally, Inherent Terrain - such as Orchards - lets the crest line visible.Read right past that. However, I have met some players that say one cannot adequately determine where the crest is if it is obscured by a terrain depiction and that possibly it juts out beneath the terrain thus making it rise from the higher level. I do not ascribe to that position and in "friendly" games we assume the crest follows a normal flow that is discernible by noting where it is shown in the hex. Glad you caught me here!?
[EXC: Newer boards may depict visible Crest Lines beneath this other terrain (EX: 61F8), in which case the actual Crest Line is used to determine LOS as is the case with Inherent Terrain]
Why shouldn't they be "reflected correctly"?What happens if the LOS elevations are reflected correctly in the example? My instinct tells me LOS would be clear, but I'm not able to get to VASL right now.
specifically, CC3 is at level 2 and Y4 is at level 0. That's what I meant be the elevations being reflected correctly on the LOS check toolWhy shouldn't they be "reflected correctly"?
What do you mean by that expression?
Thanks. The red thread had me a bit confused relative to my setupRed is clear and blue is blocked, by default.
Ah, ok.specifically, CC3 is at level 2 and Y4 is at level 0. That's what I meant be the elevations being reflected correctly on the LOS check tool