Jeff Sewall
Member
I always play with the LOS checker disabled. I recently had this LOS in a game:
The LOS is pretty tight but obviously clear. Snap-to-center is on, but the thread looks centered.
As a test, I then enabled the LOS checker, and restrung the LOS, producing this:
The LOS checker says it's blocked, but the curious thing is that visibly, the same LOS is obviously blocked. There is a slight shifting in the snap-to-center placement, which might explain the visible difference, I guess.
I'm wondering if the snap is the difference here, or there might be another explanation. And even if it is the snap, why does that change if the LOS checker is enabled? I know that snap tends to "drift" the farther one gets from the hex coordinate "origin", but it should be the same here.
This is using VASL 6.4.1. The board is BFP-Q.
The LOS is pretty tight but obviously clear. Snap-to-center is on, but the thread looks centered.
As a test, I then enabled the LOS checker, and restrung the LOS, producing this:
The LOS checker says it's blocked, but the curious thing is that visibly, the same LOS is obviously blocked. There is a slight shifting in the snap-to-center placement, which might explain the visible difference, I guess.
I'm wondering if the snap is the difference here, or there might be another explanation. And even if it is the snap, why does that change if the LOS checker is enabled? I know that snap tends to "drift" the farther one gets from the hex coordinate "origin", but it should be the same here.
This is using VASL 6.4.1. The board is BFP-Q.