I have a question about the LOS that exactly pass through the vertex of an inherent terrain hex which can cause Hindrance, according to "A6.7 LOS HINDRANCE: Some terrain types are not uniformly high or substantial enough to be considered a complete obstacle to same-level LOS, and are listed as LOS Hindrance hexes because each one hinders such fire traced through its hex to another hex
To affect the LOS it has to pass through...", so the vertex doesn't look like affect the LOS
but according to "B.6 INHERENT TERRAIN: Certain terrain depictions (orchard, crag, graveyard, shellholes, etc.) and counter contents of a hex (SMOKE, Bridge, rubble, AFV, wreck) [EXC: Bypass AFV/Wreck (D9.4)] identify the entire hex (inclusive of hexsides) as having the characteristics of that terrain type. It is not necessary that a LOS actually cross such a symbol to be affected—mere entrance of the hex (even if only to trace a LOS to or through a vertex of such a hex) or a LOS exactly along one of its hexsides (A6.1) suffices." so clearly the vertex affect the LOS
And then this Q&A change again my opinion "
A4.34, B.6, C.5B, & C.5C
A unit in 62N8 (level -1) wants to bypass the Lt Jungle hex in 62M9 (level -1) along the M8/M9 hexside. There is a Palm tree location in 62M8 (level -1) and another Lt Jungle Hex in 62N8. An enemy unit fires from 62P6 (level 0) tracing LOS to the M9/N8/M8 vertex. The LOS passes through the Open Ground portion of 62N8 but does not pass through M8. Would the LOS be blocked by the inherent Palm trees in 62M8? The larger question would be, when tracing LOS to a vertex made up of a target hex w/out inherent terrain and other hexes w/ inherent terrain, must the LOS pass through the actual hex w/the inherent terrain to be affected by it?
A. The LOS is not blocked. Generally speaking, The LOS must cross the hex (including hexside) to be affected "
So in the end, before my brains collapse, a LOS that passes through exactly the geometrical vertex of one hex of inherent terrain that can cause Hindrance or even block that LOS, is affected by that terrain, YES or NO?
To affect the LOS it has to pass through...", so the vertex doesn't look like affect the LOS
but according to "B.6 INHERENT TERRAIN: Certain terrain depictions (orchard, crag, graveyard, shellholes, etc.) and counter contents of a hex (SMOKE, Bridge, rubble, AFV, wreck) [EXC: Bypass AFV/Wreck (D9.4)] identify the entire hex (inclusive of hexsides) as having the characteristics of that terrain type. It is not necessary that a LOS actually cross such a symbol to be affected—mere entrance of the hex (even if only to trace a LOS to or through a vertex of such a hex) or a LOS exactly along one of its hexsides (A6.1) suffices." so clearly the vertex affect the LOS
And then this Q&A change again my opinion "
A4.34, B.6, C.5B, & C.5C
A. The LOS is not blocked. Generally speaking, The LOS must cross the hex (including hexside) to be affected "
So in the end, before my brains collapse, a LOS that passes through exactly the geometrical vertex of one hex of inherent terrain that can cause Hindrance or even block that LOS, is affected by that terrain, YES or NO?