Buddy, first of all, I am more than willing to schedule a TCP game with you --- hopefully I will fully recover by next week and both of us have time. For weekends, I am basically fine with any time slot --- except 2am to 6am EST.
As for game play, here are a few questions I would like you to consider first:
1) Did you read the manual carefully? (The entire manual, or at least, most of it ---- to understand at least most of the commands and terrain types.)
2) Did you play around with AI enough? That is, can you beat AI easily now? If not, can you beat AI easily when you are defending now? You should be able to kick AI like a ball before you can truly appreciate human opponents' skills and brains (esp. experienced ones.).
And particularly between us, I will need you to host the TCP game, because my network does not make this thing work if I host.
As for your two specific questions, buddy
---- 1) human wave is probably only designed for fun. It is useless in normal scenarios against human players. Unless, you specially designed a scenario with conscript Russians at huge numerical advantage, then you may find a use of it. But that is just for fun still. The manual says it is basically a version of "assault" command for conscripts. That means, it is at least useless or redundent for non-conscript units. But you certainly how much one could expect from true peasants.
2) Armor penetration table is pretty precise given in the unit details. And you can also see enemy armor types (most of the time) and besides, on screen, when you point to the target, it gives you hit chance and kill likelihood as well. So it should not be a surprise to see a T34/43 useless against StugIII's 80mm frontal armor at 500m. It should be ineffective mostly.
Just hope I could help a little bit ---- somehow to compensate my guiltiness in TOAW with you buddy