Just looking for some playtesters for my Anzio scenario.
I am already playing a game as the Germans with Heldenkaiser, but can handle one more game (preferably as the Allies).. Any volunteers?
Some data:
I am already playing a game as the Germans with Heldenkaiser, but can handle one more game (preferably as the Allies).. Any volunteers?
Some data:
ANZIO 1944
- Operation Shingle -
v. 1.21
TOAW 3 vers. 3.2.29.27
:: PBEM / Human vs. Human only::
Date: Jan, 22nd 1944
Location: Anzio, Provincia di Lazio
Map Scale: 1km/hex
Turn length: 6 hours
Unit Scale: Company
Length: 50 - 120 turns
MRPB: 6
Attrition Divider: 10
UNIT COLOURS
US VI Corps
US - green & olive background
UK - brown & tan background
German 14th Army
Heer - grey background
Luftwaffe Ground Units - blue background
SS - black background
IMPORTANT: The following is only a quick reference guide. Players are strongly advised to read the extended briefing. Watch for the excel file in the scenario folder for a detailed reinforcement table.
SPECIAL EVENTS AND FEATURES
Sudden Death Victory
The Allies can achieve a Sudden Death Victory by seizing certain locations in the Colli Laziali (Alban Hills) and thus triggering EEV driven probability checks.
The Germans can achieve a Sudden Death victory by capturing Anzio.
Weather
Stormy weather will lead to a temporary removal of beach supply points. The weather is historical for the first part of the scenario, and thereafter is regulated by a weather engine. Each day has a 40% chance for stormy weather which will affect theatre recon (0) and air activity (air shock 50).
Early End
Players can agree upon an earlier end of the scenario after turn 50 by selecting the theatre option "End game with current victory levels".
Theatre Recon
Theatre Recon is 0 on PM turns for both sides.
Pestilence
Force pestilence is 1% for both sides, beginning on turn 18.
Allied First Turn
Allied units must land in the appropriate beach hexes. No naval or air support is possible for the first turn. The Allied player must not forget to select his 504th PRCT theatre option and to move his supply units.
Naval Units
A row of distant sea hexes represents the open sea and can be used to save ships from German air raids.
Allied Supply Radius
Allied supply radius will increase if the EEV value reaches 64 and fall if the EEV value drops below 64.
Release of German Garrison
If the Allies approach Rome additional German reserves will be released.
German Withdrawals
From turns 76 to 92 Kampfgruppe Ens and 71. Infanterie Division will be withdrawn.
Reconstitutions
Only HQ type units reconstitute.
THEATRE OPTIONS
Allied Theatre Options
- Airdrop 504th Para RCT near Aprilia on turn 1: 100 VPs
The following options can be selected repeatedly by disbanding 'trigger' units:
- Activate US XII ASC: 10 VPs per activation; 5 times
- Activate MATBF: first activation without cost, thereafter 10, 20, 30, 40 VPs; 5 times
- Activate MASAF: first activation 15, second activation 30, third activation 60 VPs; 3 times
German Theatre Options
- Release Kampfgruppe von Bohr: if triggered before turn 25: 15 VPs; thereafter 30 VPs
- Prepare for and launch major counteroffensive (2 times, no VP costs)
- Keep KG Ens until the arrival of 741.Jaeger Regt: 40 VPs
- Keep Grenadier Regt 194 and II/Art.Regt 171 until the arrival of 741.Jaeger Regt: 20 VPs
- Keep 71.Infantry Divisions divisional troops until the arrival of 29.PzGren.Div: 40 VPs
- Operation Shingle -
v. 1.21
TOAW 3 vers. 3.2.29.27
:: PBEM / Human vs. Human only::
Date: Jan, 22nd 1944
Location: Anzio, Provincia di Lazio
Map Scale: 1km/hex
Turn length: 6 hours
Unit Scale: Company
Length: 50 - 120 turns
MRPB: 6
Attrition Divider: 10
UNIT COLOURS
US VI Corps
US - green & olive background
UK - brown & tan background
German 14th Army
Heer - grey background
Luftwaffe Ground Units - blue background
SS - black background
IMPORTANT: The following is only a quick reference guide. Players are strongly advised to read the extended briefing. Watch for the excel file in the scenario folder for a detailed reinforcement table.
SPECIAL EVENTS AND FEATURES
Sudden Death Victory
The Allies can achieve a Sudden Death Victory by seizing certain locations in the Colli Laziali (Alban Hills) and thus triggering EEV driven probability checks.
The Germans can achieve a Sudden Death victory by capturing Anzio.
Weather
Stormy weather will lead to a temporary removal of beach supply points. The weather is historical for the first part of the scenario, and thereafter is regulated by a weather engine. Each day has a 40% chance for stormy weather which will affect theatre recon (0) and air activity (air shock 50).
Early End
Players can agree upon an earlier end of the scenario after turn 50 by selecting the theatre option "End game with current victory levels".
Theatre Recon
Theatre Recon is 0 on PM turns for both sides.
Pestilence
Force pestilence is 1% for both sides, beginning on turn 18.
Allied First Turn
Allied units must land in the appropriate beach hexes. No naval or air support is possible for the first turn. The Allied player must not forget to select his 504th PRCT theatre option and to move his supply units.
Naval Units
A row of distant sea hexes represents the open sea and can be used to save ships from German air raids.
Allied Supply Radius
Allied supply radius will increase if the EEV value reaches 64 and fall if the EEV value drops below 64.
Release of German Garrison
If the Allies approach Rome additional German reserves will be released.
German Withdrawals
From turns 76 to 92 Kampfgruppe Ens and 71. Infanterie Division will be withdrawn.
Reconstitutions
Only HQ type units reconstitute.
THEATRE OPTIONS
Allied Theatre Options
- Airdrop 504th Para RCT near Aprilia on turn 1: 100 VPs
The following options can be selected repeatedly by disbanding 'trigger' units:
- Activate US XII ASC: 10 VPs per activation; 5 times
- Activate MATBF: first activation without cost, thereafter 10, 20, 30, 40 VPs; 5 times
- Activate MASAF: first activation 15, second activation 30, third activation 60 VPs; 3 times
German Theatre Options
- Release Kampfgruppe von Bohr: if triggered before turn 25: 15 VPs; thereafter 30 VPs
- Prepare for and launch major counteroffensive (2 times, no VP costs)
- Keep KG Ens until the arrival of 741.Jaeger Regt: 40 VPs
- Keep Grenadier Regt 194 and II/Art.Regt 171 until the arrival of 741.Jaeger Regt: 20 VPs
- Keep 71.Infantry Divisions divisional troops until the arrival of 29.PzGren.Div: 40 VPs