Wodin
Member
After a break for abit I just finished several days of testing and poor Scott now has 150+ emails from me with saves\screenies and suggestions.
We are very very frustrated with the slow process with TU. Our team is tiny..and I mean tiny and where dealing with code that will not give at all and the slightest thing\error will throw everything out and has knock on effects..Scott has had some terrible personal set backs aswell last year. I do know he is very frustrated with TU progress and honestly work doesn't stop on it, just it's one step forward two steps back sometimes..othertimes things seem OK but we try and improve something and then wham we are faced with loads of issues again.
I hope everyone realises that TU is a beta and a WIP. Also don't fear work hasn't and will not stop on it until we get the game we all want. I will say some nice cosmetic improvements have been made with regards to fire arrows and movement arrows etc aswell as new formation arrows. We also have sound fixed at last, and guess what we now have units fighting at realistic combat ranges!! Also a new set of options for terrain placement is being implemented and you can increase the "roughness" within a hex so you creating small elevations within a hex giving tanks hull down chances and Inf cover etc..We are trying to make the terrain less flat and more realistic. We have rubble working and craters showing on the map(still needs abit of tweaking).
The bad stuff well we have alot of errors and bugs again, Ive caught most and Scott now has them to deal with.
I did manage to play 15 turns of a small scenario I made and it was fun..even with the bugs..(However when I first tried the latest test patch I was less than convinced I'd have fun as certain aspects aren't right with new bugs introduced). The combat seemed to play out right I had no qualms with it to be honest. I did feel the game needs alot more SOP's for units and passed what I thought was needed on to Scott.
Anyway my testing on this latest Beta has finished, not sure I can do anymore. Scott now has the task of reading all my emails and going through it all..
I'm truly hoping by the end of the year the game will be playing pretty well. I also hope that we have some new features in that improve the game experience aswell, though as I said Scott needs to go through my suggestions.
I know it's been a long haul and I also no the recent patches haven't given anyone a playable game as such. Unfortunately I was out of the link. Next patch that gets released I will tell Scott to give to me to test pre release and make sure he doesn't touch it again which can lead to other issues.
Finally as I said the team is small..well it's Scott the coder and designer, Jeff database and working on ACD 3 and me the tester..there are other testers but very little comes back these days. Also remember I was not testing for about 4 or so months last year.
One day the game will be what we want..I can't promise when All I know is Scott is constantly working on it (A change to the game can take two months or more fulltime work) and he wont finish until the game as the way he envisions it to be.
We are very very frustrated with the slow process with TU. Our team is tiny..and I mean tiny and where dealing with code that will not give at all and the slightest thing\error will throw everything out and has knock on effects..Scott has had some terrible personal set backs aswell last year. I do know he is very frustrated with TU progress and honestly work doesn't stop on it, just it's one step forward two steps back sometimes..othertimes things seem OK but we try and improve something and then wham we are faced with loads of issues again.
I hope everyone realises that TU is a beta and a WIP. Also don't fear work hasn't and will not stop on it until we get the game we all want. I will say some nice cosmetic improvements have been made with regards to fire arrows and movement arrows etc aswell as new formation arrows. We also have sound fixed at last, and guess what we now have units fighting at realistic combat ranges!! Also a new set of options for terrain placement is being implemented and you can increase the "roughness" within a hex so you creating small elevations within a hex giving tanks hull down chances and Inf cover etc..We are trying to make the terrain less flat and more realistic. We have rubble working and craters showing on the map(still needs abit of tweaking).
The bad stuff well we have alot of errors and bugs again, Ive caught most and Scott now has them to deal with.
I did manage to play 15 turns of a small scenario I made and it was fun..even with the bugs..(However when I first tried the latest test patch I was less than convinced I'd have fun as certain aspects aren't right with new bugs introduced). The combat seemed to play out right I had no qualms with it to be honest. I did feel the game needs alot more SOP's for units and passed what I thought was needed on to Scott.
Anyway my testing on this latest Beta has finished, not sure I can do anymore. Scott now has the task of reading all my emails and going through it all..
I'm truly hoping by the end of the year the game will be playing pretty well. I also hope that we have some new features in that improve the game experience aswell, though as I said Scott needs to go through my suggestions.
I know it's been a long haul and I also no the recent patches haven't given anyone a playable game as such. Unfortunately I was out of the link. Next patch that gets released I will tell Scott to give to me to test pre release and make sure he doesn't touch it again which can lead to other issues.
Finally as I said the team is small..well it's Scott the coder and designer, Jeff database and working on ACD 3 and me the tester..there are other testers but very little comes back these days. Also remember I was not testing for about 4 or so months last year.
One day the game will be what we want..I can't promise when All I know is Scott is constantly working on it (A change to the game can take two months or more fulltime work) and he wont finish until the game as the way he envisions it to be.