junk2drive
Member
This was posted elsewhere and got me to thinking about lighting and time of day in wargames.
PC:O map maker has lighting settings. You can leave it at default, a generic mid afternoon, clear day, some shadow, good amount of light. Or you can base it on the long/lat that you used to make your map, and plug in the date and time and the program will set the sun position and light. You can adjust that for the weather you are depicting.
How important is sun/star position, lighting and weather in a game? Does it add that much to immersion or do you just want to play a game?
Simulating night battles in games is not easy apparently. PC does not. CMx1 did a decent job of giving you the feeling of night but allowing you to see what you were doing. I didn't play night battles in CM very often unless forced to in an operation. The short sighting distance made it tough. I tried the original CMSF demo but my aging monitor made it too difficult to see the units in that night battle.And onto the debate about real time star positions, I never guessed it was that important.
Stars correct, can this be true! Also isnt that what Shock Force is, a 1980s Soviet equipped force vs a 2008 NATO force? It continues though,
I thought he was joking as well, but, this is the answer....
VITAL - meaning the game cant do without it? This is from Mickey D, the guy who shouts down almost every poster who asks if some feature would affect the game? Its Vital to have the stars in the correct position????
As another poster goes on to point out, a scenario designer can put the times in himself. Also, it may be 1630 and according to the stars it may still be daylight, but how many times has it been almost pitch dark beacause of the weather at 1600? Where I live it gets dark at 1500 in the mid winter, but sometimes its dark at 1400..... Id say weather modelling was more VITAL than the stars in the Sky.
And a final from MickeyD about just how accurate CMN will be, when we see it it will obvioulsy blow our minds
While I agree that it may have an accurate star pattern, it isnt exactly super accurate as a simulation. We have things in the game that werent fielded in 2008, T-90, RAF Typhoon, Marine Grenade launcher (just off the top of my head).
I just hope all of the equipment in CMN is exactly as fielded, maybe thats why its taking so long, maybe they are mapping the Trees to make sure they are all there?
PC:O map maker has lighting settings. You can leave it at default, a generic mid afternoon, clear day, some shadow, good amount of light. Or you can base it on the long/lat that you used to make your map, and plug in the date and time and the program will set the sun position and light. You can adjust that for the weather you are depicting.
How important is sun/star position, lighting and weather in a game? Does it add that much to immersion or do you just want to play a game?