You folks underestimate how difficult it is to hit, let alone, shot down a fast aircraft.
I do not underestimate the difficulty at all. I simply play a board game called ASL, not designed by me, whose designers did their best to cover all the bases and eventualities. Do you think that one in every 12 times a MG fired, it broke down? Hardly! But, if you take out all of the 1:12 things that can possibly happen in ASL because they realistically occurred at far less of a frequency.....you have just deleted a large portion of what makes ASL a fun and unpredictable game. Imagine, realistically speaking, only checking for MG malf every 6th time a '12' was rolled. Boy, that recordkeeping would be
not fun! They simply found the least obtrusive way they could to include the possibility of minor eventualities.
Reality arguments are nothing new, and we have
all found ways in which ASL strays from reality at some point, but it is what it is. I don't have the time nor resources to design my own WWII tactical-level gaming system, so I go with the best one I have found. I'll still argue a 'reality point' now and again, but the result is always acceptance, and a helluva good time!