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India 51B

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Sorry for another question, but as I'm a newbie I hope you will forgive me :) I have just received my copy of the game and it says the version is 4.05 (AG), is this patched to the latest patch, or is there another I need to get? Thanks in advance :)
 

Dr Zaius

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Mine says 405AM. I'm not sure what difference there is between the AM and AG versions though. MajorH will know.
 

RobAPol

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LoL! Mine arrived through the post last week and the version number is 4.0.5 [AJ]! Thats 3 different versions, I wonder what the differences are?
 

Dr Zaius

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AJ? Perhaps Battlefront had some older CD-ROM's that they shipped out first.
 

Ivan Rapkinov

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MajorH explains the patch naming procedure in the Gazette posted in this forum recently.

Just go to Battlefront's TacOps page and download the latest one :D
 

MajorH

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India 51B said:
Sorry for another question, but as I'm a newbie I hope you will forgive me have just received my copy of the game and it says the version is 4.05 (AG), is this patched to the latest patch, or is there another I need to get?
Please feel free to ask as many questions as you like.

The most current version of TacOps4 is v405(AM).

You can get the v405(AM) update package from the following URL.

http://www.battlefront.com/downloads.html

Scroll down the page to the Windows and Mac patch links. Down load the file with TacOps in the name.

The v405(AM) update package is all inclusive for TacOps4. It will update any previous version of TacOps4.
 

MajorH

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RobAPol said:
LoL! Mine arrived through the post last week and the version number is 4.0.5 [AJ]! Thats 3 different versions, I wonder what the differences are?
Argh. Sounds like I need to ask some questions about the sequencing procedures at the shipping sites. The possibility of there being multiple minor version changes at the shipping sites is a negative byproduct of my doing frequent patches and frequently rebuilding the CD master to include the most recent patch. No good deed goes unpunished.

Below are the differences from v405AG through v405AM - in reverse order of implementation.

v405AM

Hobby user request. Made the bridge placement step in the Options/Engineering/Build Bridge menu item consistent with all other engineering items. The user can now continue to place bridges on the map until pressing a key or right clicking on the map. Previously the user could only place one bridge on the map before being returned to the Engineering Window.

Hobby user request. Made the LZ placement step in the Options/Engineering/Build LZ menu item consistent with all other engineering items. The user can now continue to place LZs on the map until pressing a key or right clicking on the map. Previously the user could only place one LZ on the map before being returned to the Engineering Window.

Bug fix. Fixed a rare crash bug in the pop up menu that is summoned by right clicking on an on map unit marker.

Bug fix. Due to unintended side effects, deleted the following item which was added to the program on 040122. Hobby user request. The resupply window now remembers and defaults on opening to check mark whichever of the following check boxes was last selected: "Conceptual" or "Logistics Package".

Developer initiative. Multiplayer Teams mode. Changing fog of war settings on host now does not require a situation update before advancing to the combat/movement phase. Done in v5 on 040125.

Developer initiative. Removed the English language check box from the startup screen. The French language user interface is disabled and out of date so there was no need to retain the English box.

- - - -

v405AL

Hobby user request. Reordered the target priority groups in the Direct Fire Target Priorities window so that their top to bottom order matched the left to right order of the target priority buttons in the Unit Orders window

Hobby user request. Added the following keyboard short cuts:
Do Blue Unit Orders Ctrl + 1 (Mac Cmd + 1).
Do Red Unit Orders Ctrl + 2 (Mac Cmd + 2).
Do Green Unit Orders Ctrl + 3 (Mac Cmd + 3).
Do Gray Unit Orders Ctrl + 4 (Mac Cmd + 4).
Do Ivory Unit Orders Ctrl + 5 (Mac Cmd + 5).
Do Orange Unit Orders Ctrl + 6 (Mac Cmd + 6).
Do Gold Unit Orders Ctrl + 7 (Mac Cmd + 7).
Do Yellow Unit Orders Ctrl + 8 (Mac Cmd + 8).

Hobby user request. The resupply window now remembers and defaults on opening to check mark whichever of the following check boxes was last selected: "Conceptual" or "Logistics Package".

Hobby user request. The standard Ctrl + C keystroke for copying text (Mac Cmd + C) now works in the Name Unit window. The standard Ctrl + V keystroke for pasting text (Mac Cmd + V) now works in the Name Unit window.

Hobby user request. When the Name Unit window is opened, the check box labeled "Use Same Name For Mounted Troops" is now check marked by default.

Hobby user request. Changed the "Display way point times" button icon in the Orders frame of the Unit Orders window from a question mark icon to a clock icon. Changed the "Display engagement range rings" button icon in the Fire Control frame of the Unit Orders window from a question mark icon to a circles icon. The use of the question mark icon for these icons was judged to be an unintuitive conflict with the "Help" button icon (a question mark inside of a yellow circle) that is used in other places in the program.

Hobby user Request. Changed unit names containing "XIAV" to use "Stryker" or "XStryker" instead of "XIAV".

NAVAIR request. Changed the unit type name for the unmanned aerial vehicle from "UAV" to "Aircraft, UAV".

Developer initiative. Completed work on changes to network code which produced a 50% decrease in the time required to transmit those portions of the situation update that are related to game status statistics, common random number array, mines, bridges, LZs, obstacles, entrenchments, smoke, and wreck markers. This change produced no significant improvement in the transmission speed for the unit order of battle portion of the situation update/orders exchange.

Developer initiative. The Orders Time Limit window now always remembers and defaults on opening to display the last used settings for minutes and seconds. Previously these settings were zeroed whenever the user turned this feature off. This created extra work for the umpire in a Multiplayer Teams Network game, who often needs to briefly disable this feature in order to do an administrative task and then turn it on again.

Bug Fix. The unit data base record for the US AAAV wrongly included an ATGM flag when no ATGM weapon is in fact present.

Bug Fix. The unit data base record for the US Helo AH64 GS wrongly included an ATGM flag when no ATGM weapon is in fact present.

Bug Fix. The unit data base record for the OPFOR SNAR10 Surveillance Radar wrongly included an ATGM flag when no ATGM weapon is in fact present.

Bug Fix. The unit data base record for the OPFOR ARK1M Artillery Locating Radar wrongly included an ATGM flag when no ATGM weapon is in fact present.

Bug Fix. Corrected a minor cosmetic drawing bug present in most buttons.

Bug Fix. The Network Status window was wrongly named "Network Report".

Bug Fix. The program failed to instantly update the ammunition status line at the bottom of the Unit Orders window when a user resupplied an on map artillery or mortar unit.

Bug Fix. Multiplayer Teams Network mode. If the umpire was using the Orders Phase Time Limit feature and if he selected the "Network/Pause Game" menu item, the program failed to cancel the count down timer for the Orders Phase Time Limit. When the timer reached zero the umpire computer would wrongly start the combat/movement phase despite the Pause Game instruction.

Bug Fix. The US D7 Bulldozer was wrongly coded as amphibious.

Bug Fix. When a user opened the "Change Air Support" window or the "Change Artillery" window , the program displayed an incorrect hint in the information line at the bottom of the map window. The program now correctly displays "Select one item from a list". Previously it wrongly displayed "Click on minefield to delete. Touch a key or click on empty map to quit".

Bug Fix. When in "Play by Email" mode, the program failed to disable the "Options/Engineering" menu item during the orders phase. The program does not currently support the use of this umpire function during a Play by Email game.

Bug Fix. Multiplayer teams hosting mode. The program failed to automatically enable and check mark the "Options/Ignore Unit Setup Limits" menu item when a scenario was initially loaded on the host computer.

- - - -

v405AK

Bug Fix. The program failed to consider the current eye visibility limit when checking spotting of bridges, obstacles, and landing zones. The program would wrongly reveal these items based only on a line of sight check.

- - - -

v405AJ

Bug Fix. The program would wrongly display information for unspotted obstacles and minefields if the user right clicked on the map at the location of a currently unspotted (invisible) obstacle or minefield.

Bug fix. The constant for number of items in the Network menu was too high by one number. Effect on program unknown but believed to be harmless.

- - - -

v405AI

Bug fix. The up and down arrow keys failed to scroll the map when the Artillery Support Window or the Air Support Window were open.

Bug fix. "Armored" was misspelled in the unit type name for "M9 Armored Combat Earthmover".

Bug fix. "Inflatable" was misspelled in the unit type names for "Boat, Inflatable" and "Boat, Inflatable + Motor".

Bug fix to Map231c dat file. The UTM grid coordinates were displayed incorrectly on Map231c.

Bug fix to Map240c dat file. The UTM grid coordinates were displayed incorrectly on Map240c. Incremented Map version to 301.

- - - -

v405AH

Bug fix. The Windows version wrongly inflated the cargo weight capacity for units with very large capacities such as landing craft.


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India 51B

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Ok, thanks for that everyone, now the question has to be asked, is Patch AM a cumalative Patch? Or do I have to find every patch after AG up to and including AM?

Another ionteresting point is that I downloaded the current patch on the Battlefront site and when I tried to drag the new files over to replace the old ones, every one was exactly the same right down to the last second it was created!!

Edit: To say sorry, I just read the post my Major H again and saw that the AM patch is indeed all inclusive.

Edit 2: Ok,I have applied the AM patch, and the only files that were different were the Exe, the Preferences files and the Changelog, my game is now properly patched to 4.05 (AM), thanks guys for all your help :)
 
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MajorH

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I think that new customers should not have to wade through a series of noncumulative patches.

The current patch is cumulative. I try very hard to always make that be the case.
 
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