Re "too many orchards" on boards 88 and 87, maybe SSR that "all Orchard hexes are Broken Ground ; i.e., it is treated as Concealment Terrain with a +1 TEM (but is neither an obstacle nor a Hindrance to LOS), uses doubled Chapter B Open Ground MF/ MP costs, and becomes a Bog hex for all vehicles [EXC: 3.32 still applies for motorcycles]." [ref: ASLRB F13.1]
Example:
SSR that a Road runs laterally over the ridge into the town from 88W3<->87W6, connecting the left vertical road (on the non-town board) to the town on the right board.
Put board 37 on the left and board 47 on the right. Define North as to the right. (See photo below.)
result: Dudari, scene of one small bit of a massive Soviet airborne battle, 24 Sep 1943.
Maybe use as an alt board for ASL scenario U32 w/these additional scenario card changes:
o The German column sets up on 88A5 to M5
o Russian VC hexes are any hex in or adjacent to 88U2 and/or 88C5. B6.33 DC destruction of any board 88 bridge also gives a Russian win.
o Partisans set up in Woods hexes on board 37.
o Add to SSR 1, Mist [E3.32] is in effect (historically correct)
o Replace SSR5 as per below. Use also new SSRs 8 through 12 as per below.
o Re Russian OB, add 1x SW parachute counter to each Russian drop group [see SSR 11, below]
o Re German OB, add 2x A25.84 2-2-7 Axis Minor SMG HS and an Axis Minor 7-0 leader, all ELR3, to the German OB, set up in 87Y6 (Dudari occupation police HQ)
o Re German OB, add 1x PzKpfw IIIL OP tank [H1.462, note that MA is a BMG] [Ge veh note 15, no Sz], and OBA 100+mm IR missions only, normal ammo.
SSR 5 (replacement): Pre-designated drop points are the 3x board 88 bridges, the 88 C5 VC hex, and (pre-game) 2x of the Russian Player's choice as per E9.12. The drop point for an entering Drop Group is randomly selected each time and could be randomly used more than one time. If a Player's Choice drop point is randomly selected for more than one drop, apply E9.12 anew each time. Wing hexgrain is determined randomly each time. Sticks of each wing are place with a one-hex gap between each. Scatter as per E9.2 for Russians. Russian SMCs drop =not= w/MMCs but separately via a SW parachute counter as per SSR11.
SSR 8 (new): Russian leaders are Commissars to any Partisans stacked with them. Re the Partisans only, at all times treat any negative Russian Leadership modifier as "-0" instead.
SSR 9 (new): German AFVs w/still-functioning AA capability are not subject to D3.7 Recall until Turn 7 or later.
SSR 10 (new): Russians may declare HtH CC as per J2.31. A Russian MMC which would become a Conscript MMC becomes a Partisan MMC instead.
SSR11 (new): Just before all SW parachutes of a newly entering Russian drop group wing have landed [E9.4], the Russian player chooses one SW parachute as the parachute of the leader from that drop group and replaces that SW parachute w/a 5/8th inch parachute for that leader.
SSR 12 (new): All Orchard hexes are Broken Ground ; i.e., it is treated as Concealment Terrain with a +1 TEM (but is neither an obstacle nor a Hindrance to LOS), uses doubled Chapter B Open Ground MF/ MP costs, and becomes a Bog hex for all vehicles. [ref: F13.1] A Road runs straight from 88W3 to 87W6, joining w/the roads at its endpoints.
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see:
https://www.google.com/maps/place/Dudari,+Kyivs'ka+oblast,+Ukraine/@49.8804503,31.2593211,15z/data=!4m2!3m1!1s0x40d4704a8d08342b:0xbe5832ee45099c6!5m1!1e4
same, circa 1944:
View attachment 19633
View attachment 19635