Ger T2
I'm feeling pretty good so far. I just took out a key location being the 17W3 building. The Germans have only 1 GO leader at the moment. Always a plus.
Wind == gusts so no smoke during the german turn.
rally:
The wnd 8-1 in W3 doesn't rally. There's a broken hs buried in 17P2 that get's missed until later this turn. It sucessfully rallies then.
My 447 in 17FF3 actually rallies.
prep fire:
CX 447 in 3T10, rolls a 4 for a PF, then hits and torches the T34. I just paid the price of leaving armor unsupported. I'm ok with this though since the T34 killed the nashorn. I knew there was a good chance that the T34 was gonna get whacked but it wasn't a lock either. I didnt want to have the nashorn around playing cat and mouse in the brd 3 village later in the game.
17P2 467 w/mmg and 9-1 fire at 17O6, 4 + 2. Rolls 1,1. 2MC, 527 breaks and ELR. Woohoo I have a concript! Sorry it's my old RB memories kicking in. So much for that concealed squad trying to keep the tiger out of the village via Street Fighting.
It's about this time I noticed that I really don't have myself well situated for rallying. I had the 7-0 on the right side of my attack at setup. I moved him to the left side of the brd 17 village though. So he's out of position for rally duty....
Movement:
The Tiger starts out first. Sure enough it uses the road hex, 17O5, that my broken squad could have street fought it in. it fires it's MGs at my squad that's sitting in the road but I pass the PTC.
It goes to 17Q2 and stops with a VCA and TCA of 17R1/R2. Now I have a problem. It's covering my remaining T34 and the probable hexes the IS 2 in bypass of W3 will be using. Looks like I just lost another tank.....
The 467 w/lmg in 17J2 double times to 3N10 while his stack on the far right makes it to 3E7. Luckily the woods are slowing down that unit.
The Ht in 17M5 starts up and goes BU. It enters 17O5 and i fire the MMG at it. I get a hull hit and end up with a TK of 4. I roll a 7 so ne.
17Q5 fires just the LMG for the same deal, rolling a 6,6 to malf it. Bah!
The Ht continues on to 17O2 where it stops with a VCA of 17O3/P2. This let's it cover the P4 building and it can always take a potshot at my broken squad in O6 to keep it DM unless I rout away.
The 447 aka only infantry on the left flank decides to get out of dodge. It moves to 17Y3 using normal movement. AM may be "safer" but not for this guy. He needs to put some space between himself and my infantry.
So I decide to try and whack him. 17Z4 tries a 6+1, now the LV is helping the germans. I get a 2MC which it passes no problem. SFF is ne.
17AA3 tries the 4+1, ne. SFF lands a pin result! I also fired the squads in the 17W3 building. All with NE. Rolled alot of 9's and 11's. A pin is fine though. The squad is stuck and didn't put any distance between him and me.
The HT w/ 75L in 17FF1 makes it's way to 3Y3 where it delays and stops. It fires at the SU-152 twice. Both missed. The second shot was from ROF. The 152 and this HT have been playing tag for a bit now. the HT starts up again and stops in 3X2. Now It's stopped adjacent to me and I'm in it's VCA. If I do anything it's gonna shoot me with a decent chance to hit. I'll just have to use my stupid tactic from t1 again.
Map at end of German T2 movement:
Dfire:
My T34 rotates it's turrent and fires at the Tiger. I roll a 6,5 and don't bother to look it up. I don't know if I should have tried IF here or not. I didn't though. this may have been another mistake. The T34 is dead in my mind. the Tiger needs a base 11 TH since it has a 9 -1 AL.
I fire the mmg in 17R5 at 17T0. It's a questionable LOS and is blocked. I roll for malf and get 1,1. Figures.
The SU-152 rotates to face the HT and fires it's AAMG at it. NE. But it does activate the german sniper, 2, which DMs my broken squad in 17AA6.I don't bother to fire the MA. I wanted to rotate so I can bypass the woods in X1 on my first MP. That should get it out of the HT VCA, so it'll have to pivot to shoot me.
No advance fire.
Routs: 17Y3 self breaks and runs away to 17X1. The wnd leader in W3 surrenders. So for the first time ever I took a prisoner. The 527 deploys and takes him.
I rout 17AA6 to 17Z3. The sniper let me rout 'forward'. Now i'm closer to my leaders and my objectives.
17O6 routs to 17Q8. That way he won't get DMed easily and I can get my 7-0 back to rally him hopefully.
End of german T2: