I expect BFC may take a day or two of time off now that CMBN is released.Did anyone see anything about this. I was wondering if I missed it. Is there going to be one to fix some of the issues that came up in NATO? They aren't earth shattering, should probably be fixed.
To be technical, that's not an incentive to fix them. That's just an admission of a problem. They did the same with CMBB and CMAK. They acknowedged stuff was broken and said flat out "but we don't have time to fix it - we're moving on."Steve had said right after NATO came out there would be another patch (1.33 or 1.4). But have heard nothing and that going on what, six months. The incentive is there are still a few things that BFC admits are broken.
They did three times before. And they were up front about it.Are they just going to abandon any people that showed some loyalty to the series and it was not easy to show that loyalty.
They stated they would try. They didn't promise.btw, I think it was already stated that there would be no new features brought back in to CMSF.
You can't pick your forces in Shock Force QB's other than (US Army, Brits, etc.), it's been that way from day one and has never been fixed! Also force size is tired directly to map size, you can't select a small force on a medium or large map in QB's.Only from reading the forums, it appears the wierd force selection is still there. It's just that now, you have the option to choose your forces.
1. Well, they are a business and there's no real financial incentive for them to do that -- even a pay-for-download hotfix or whatever would likely only yield a couple thousand sales max from the remaining faithful -- what's that, $60k less costs to implement? Maybe less than that. I'd buy it personally, but I'm in a minority that like CMSF once I got used to the kludges.
2. Steve did make a valid point that extensive bootstrapping would likely alter or destroy much of the existing content (scenarios, campaigns, AI plans, etc). So you'd bifurcate the dwindling CMSF community into "bootstrapped' and "base version" owners playing what were in essence two separate games, with the former dependent totally on each other for content. Messy.
3. All signs point to the fact that the effort involved in backporting would be significant. They're clearly nowhere nearer their original dream of a robust "one size fits all" game engine that can plug and play Greek hoplites and Space Lobsters with minimal effort. I really don't mean that in a catty way -- they've done pretty well for a low budget one-programmer shop.
4. Less rationally, Steve also still seems to believe that at some point they'll finally turn the corner with the core engine and crank out a game every 18 months and a module every 6 months or whatever... So by that logic they also don't want a bootstrapped CMSF cannibalizing sales of their next modern warfare module. Not agreeing with that concept on any level, just saying it still seems to be a factor in their thinking.
Rule_303 posted this excellent set of points here: