By listening to the many comments of players saying they don't have the time or space for traditional CGs. This format, while not for everyone, fills a much needed, IMHuO, niche for ASL players. That's how.How is following the linked-scenario concept of Annual '90 an example of thinking "outside the box"?
I played Pete's Kursk scenarios too. Had a blast. Tense moment bidding to see who moved first on the 2nd or 3rd scenario? I made the right choice though and got to the critical flank first. Lost one of them with a stupid mistake when I moved my loaded Halftrack in front of one of his Guns when I forgot I could exit off East *OR* North edge.Well not exactly HASL's, IIRC, Pete Shelling linked three Kursk and three North African scenarios in an approach similar to that discussed here. I played the Kursk at Grenadier a couple of years ago and thought it was a nice change of pace for someone like me who has never played a campaign game despite being involved in SL-ASL from the getgo.
I do think that HoB did more than simply suggest you play seven scenarios and whoever wins 4 or more wins the campaign. There is some innovation in the "Basic point value" for a scenario and raising or lowing the point value based on CVP.So because it's a HASL, a linked-scenario CG is an "innovative" concept. Understood.
No, just the painful losses. Like my loss to you in The Fugitives when I attempted to cross the bridge before I took out the 467 in that stone building on my side. Wasn't pretty. Kicked myself for being to hasty.Rob, there was "The Duel" released as an updated ASL scenaro from GI days that I believe gets the honors as "first" for it is worth.
How can you remember all your games? I only remember significant losses such as against you in "Le Herrison"
If "getting it" is just telling you what you want to hear, then yep, I get it.
I don't see anything innovative about this linked scenario CG. It's just a tweak on an existing officially published concept.
But all that you mentioned doesnt eliminate the "gamey" qualities you get when playing the last turn of a "scenario" ( all out for the VP forget tactics and reality).You'll never tell me what I want to hear, even if you know I'm right or everyone else for that matter.
You've had the problem with the term innovation before, so I understand how you don't get what the term means. I will help you. By looking up the word 'innovation' in the dictionary it means 'new or different'.
Kreta is new and different. It is the first and only HASL to use the way you achieve victory thru a series of six linked scenarios at different locations on a large mapsheet. The winner of the scenario gets full VP for that particular scenario and the loser gets 1/2 VP, but there are also VP for CVP inflicted throughout the campaign.
Have you even held this item in you hand and looked thru it, or are all you comments from speculation?
This weekend I spent a couple of hours reading the Kreta CG rules and looking thru the 17 scenarios and I must admit its an impressive product. The map is gorgeous with lots of varied terrain from large hills and air strips to river beds. I will be playing one of the 10 non-Operation Merkur scenarios soon.