George Kelln
Elder Member
I am not a VASL-guru so unable to VASL-ized the map - sorry
I’d like that one done!VASL Map is a must for me. and I guess I'm not alone on that one right now.
yes, this one is one of the best AAR I ever read! But you have to read French.To anyone who can read French: there's an awesome AAR of a solo CG of the Konigsberg HASL on the French "cote1664" forum
right here
Clément's conclusion seems to be that it's way too tough on the Germans (mind you: he was playing solo, so the usual defender's tricks of HIP and fortifications didn't really matter).
I don't own the module myself, but the AAR itself is pretty entertaining.
I'm not sure what happened in his game but his Russians made excellent progress on CG date 1.Clément's conclusion seems to be that it's way too tough on the Germans (mind you: he was playing solo, so the usual defender's tricks of HIP and fortifications didn't really matter).
Alas for you, both have very good scenarios that do press you to use a lot more of wily ways to win . But to each his own .My biggest complaint about this module and most LC modules are the scenarios are just way too tiny. One side has four squads and another side has 8 squads, just not my cup of joe. That is why I avoided buying Op Martlet, the scenarios were probably tiny micro jobs.
Did you say you placed Pillboxes on bridge hexes? Is there an exception to B30.1 in the Konigsburg rules?I was one of the proofreaders on this module. With that said, I cannot recommend this module enough for the fun+immersion factor.
Played the CG solo and it was epic. Posted AAR's of each CG day on ASL Facebook group, if interested in searching (from around Feb.2020).
For the Germans, agree with what AdrianE said as far as RG purchases. My suggestions for Germans is to make sure you have a HMG Pillbox on at least two of the bridges, with fortifications, and plan on blowing up at least one bridge. Also plan to have a last stand strongpoint (large multi-story FB with cellars is ideal) south of the Pregel river, as this will make the Russsians have to clear it out before they can attempt to cross the river to the north bank. I allocated at least half of my DSP to fortifications near/on the bridges in my playing, YMMV. Dont bother defending Nasser Garten, it is a death trap for the Germans. DO set up fortifications around K52-L52 to seriously hamper the Russians moving on the western bridge. AT Ditch-Wire combo in these two hexes will work, as long as building N52 has defenders to cover these hexes with fire. Also check out hex I41 for an AT-Ditch/Wire combo.
One thing may try again is for the Germans to defend the "island" on east edge of map. Relied too much on Germans setting up south of the river to keep the Russians off the island and that failed. Think a token defence of at least the southern bridge may be better, or possibly demolish it when pulling back. Will have to test this out.
Russians need to buy infantry, arty, and ALL the flamethrowing tanks. The aerial bombardment was ok but found OBA and on board mortars more effective. The FT tanks are indispensable in clearing Germans out of buildings, but they will need lotta infantry support. Dont bother buying boats until Russians are ready to cross to the north bank (and when you do, detail max amount of infantry to manhandling them to the crossing site). If you do buy guns, pay to set em up on board, as towing/moving them thru the terrain will take them to long to get into position, unless dm 82 mortars, but they will need SMC help to move also. Last, remember Russian tanks do have some Smoke ; T34/85 may get off one smoke discharger round, while the 122L SPG has smoke rounds from its gun (the 152 does not). If need to get into a FB as a last resort, ram those tanks into the building to get your infantry inside! Good use for a T34 that has an X'ed FT.
And for us, not so French proficient, look here:To anyone who can read French: there's an awesome AAR of a solo CG of the Konigsberg HASL on the French "cote1664" forum
right here
Clément's conclusion seems to be that it's way too tough on the Germans (mind you: he was playing solo, so the usual defender's tricks of HIP and fortifications didn't really matter).
I don't own the module myself, but the AAR itself is pretty entertaining.