Jim McLeod said:
Jim, the tournament rules we use require illegally setup units to be eliminated.
However, if a player sees that his opponent is setting up illegally, he must tell his opponent as much before play begins.
After play starts, those same units will be eliminated.
=Jim=
Personally I think this is an extreme measure to be taken for illegally setup Guns, as you noted. Do you kill the crews too? I remember this argument being brought up before, and as I remember there was a good reason behind your measure, but it's still not legal (destroying the Gun) according to the ASLRB. The actually rule, that Peter pointed out, is that the game passes the point of inception as per A.2, certainly no rule that calls for the auto elimination of an illegally placed Gun and its crew .. did it suddenly fall off a cliff? Did a round spontaneously explode?
IMO, this is a "win-at-all-cost" type of approach. The way it should be resolved is to prohibit the Gun from firing from its illegal Location (same rule that says MTRs can't fire from buildings). Obviously the player cannot use the Gun unless it is manhandled out of the building, but that's his problem.
Jim McLeod said:
This tournament rule has come about from past experience and as harsh as it seems, it does make sense and it applies to all.
Lacking such a rule, what would you suggest as an alternative Jim?
=Jim=
I can understand the basis of this house rule, and it was a good basis, just not legal IMO, rather it's a house rule, so *indirectly* legal in that sense for one particular tournament only. I think it is important, if you're going to use this HR in a tournament, to make sure it is known to all participants in the tournament, or print it out on the tournament rules paper that is given to all participants if your going to impose this. I would certainly never force my opponent to destroy an illegally placed Gun (that idea never even occurred to me, before reading the other thread), though I certainly wouldn't let him fire it from an illegal position as per above.
By the way, how do you otherwise resolve illegally positioned HIP units? What about a squad & LMG HIP setting up outside of legal setup area? If I discover my opponent did it, I would point out the illegal SU area, but I’d otherwise let the units be unscathed (A.2). I’m interested to know what others would do .. I can just imagine?? Auto prisoners? Auto unarmed? Auto KIA?? And what rule would support any of those measures .. outside of a tournament HR? If I loose the game because of my opponent because of this, then I loose .. it’s just a game after all. I usually always give people the benefit of the doubt and assume they weren’t intentionally cheating, though I’m sure there are probably some bad boys out there.
Jim McLeod said:
Lee, what if you happen to be watching when that first "canister" round is fired? Do you say something then?
=Jim=
This is a good one, and I’ve never seen anyone do this before. I usually always ask my opponent what the availability number is of special ammo when he uses it. If it doesn’t have C7, C6 or whatever on the back of the counter then he can’t use cannister.
I recently did a boofffahh of my own when playing a scenario. I had a Russian HMG + a sqd as a rider in a ‘43 scenario (totally forgot the 14 PP rider limit). My opponent noted & pointed it to me after I unloaded it and said, no big deal, I replied “Sorry about that†.. But that’s exactly the same thing I would’ve done if the position was reversed, or to *any* opponent I had been playing for that matter, if I had noted it at that point. Now if I had noticed it at setup, I would’ve changed it, obviously, or pointed it out to my opponent if he was the culprit, so he would have sufficient time to change his setup .. No big deal to me. How would others resolve this? .. automatically destroy the HMG? let it unload, but malfed? What rule supports that consequence? IMO, anything like that is an extreme win-at-all cost attitude. I end up never enjoying playing with win-at-all cost type opponents. ASL is just a game, and there are no million dollar first prizes in ASL that I’m aware of, being a celebrity at ASL is not the same as being a celebrity movie star like Tom Cruise. The population at large doesn’t care, nor does it know of ASL.
Now, if I happened to be walking by someone’s game in a tournament, or watching players playing this way in VASL I would say nothing, unless they asked me about it, as Jim Bishop noted & did I might add.
I think people need to keep in mind that ASL is an incredibly complex game, and unless you have a perfect memory, there is no way to avoid making mistakes and/or forgetting details when playing ASL. In my case, I usually make very few/no mistakes in the months immediately after a comprehensive rules-reading. The more time that passes between rules-rereading, the more likelihood there is I will forget some detail (14PP rider capacity for example) and make a mistake. It’s been about a year now since I’ve completely re-read the rules.
I suspect that most ASL players are in the same boat. I don’t think anyone should be hacked on too harshly for making mistakes. Someone that tends to make many mistakes usually ends up losing because that person doesn’t have a good enough grasp of the game to encourage victory, so indirectly it won’t become a problem.