Gunner Scott
Forum Guru
Hi all-
Randy and I plan to play this offering from the main KGS module probably for the rest of this week over VASL. This is perhaps one of the more monstrous scenarios in this module with the Russians clocking in with 50+ squads and the Germans coming in with 40 odd squads to defend Kholm with. The Germans also receive air support on turns 3 and 5, so that will give the Germans a chance to shoot up and break up the Russian attack temporarely. For their part, the Russians get two FB's to hlp stave off the German air support but entry is random. Only part of the map is used in this scenario IE all hexes east of the river are in play, so alotta ground for the Germans to defend there in. The way I have set ip as can be seen in the pic, was to minimize the possible damage from the Russian block bombardments. We did do the Block bombardments earlier today just so we can get right into the scenario this week, The block bombardments did do a little damage, breaking a couple of units but nothing way to over the top damaging.
As for my thoughts on this scenario, I think I will be seeing plenty of human waves this time around, plus the Russians do have armor, so I will have to be cagey in my defense so as to deal these slow but powerful Red Army tanks. Some KGS CG rules are in play including supply cannister drops which are not all that tough to grok rules wise, CG 2 (two snipers on map), CG 10.1 mandatory MA repair and CG 19 which is Bridge repair (why he has this CG rule in this scenario kind of confuses me since there are no mention of Bridges in need of repair). The Germans do suffer ammo shortage but that can be reduced by supply cannister drops. So all in all and other then CG 19, everything else is fairly straight forward. I honestly think the Germans will be hard pressed but if the Air Support comes through for the Germans, it might put a crimp in the Russian attack. Cant wait to get rolling with this one.
Scott
Randy and I plan to play this offering from the main KGS module probably for the rest of this week over VASL. This is perhaps one of the more monstrous scenarios in this module with the Russians clocking in with 50+ squads and the Germans coming in with 40 odd squads to defend Kholm with. The Germans also receive air support on turns 3 and 5, so that will give the Germans a chance to shoot up and break up the Russian attack temporarely. For their part, the Russians get two FB's to hlp stave off the German air support but entry is random. Only part of the map is used in this scenario IE all hexes east of the river are in play, so alotta ground for the Germans to defend there in. The way I have set ip as can be seen in the pic, was to minimize the possible damage from the Russian block bombardments. We did do the Block bombardments earlier today just so we can get right into the scenario this week, The block bombardments did do a little damage, breaking a couple of units but nothing way to over the top damaging.
As for my thoughts on this scenario, I think I will be seeing plenty of human waves this time around, plus the Russians do have armor, so I will have to be cagey in my defense so as to deal these slow but powerful Red Army tanks. Some KGS CG rules are in play including supply cannister drops which are not all that tough to grok rules wise, CG 2 (two snipers on map), CG 10.1 mandatory MA repair and CG 19 which is Bridge repair (why he has this CG rule in this scenario kind of confuses me since there are no mention of Bridges in need of repair). The Germans do suffer ammo shortage but that can be reduced by supply cannister drops. So all in all and other then CG 19, everything else is fairly straight forward. I honestly think the Germans will be hard pressed but if the Air Support comes through for the Germans, it might put a crimp in the Russian attack. Cant wait to get rolling with this one.
Scott