Take out the Slopes and I bet interest in KGP would rise by 35-40%
Slopes are what makes otherwise monotonous table flat landscape interesting
Yup. Otherwise, ASL terrain is just a collection of pool tables on top of a number of mesas.
I play scenarios with slopes but find the rules for them cumbersome and I really really wish ASL had gone a different route in the way they handle hills.
Way back in the 80s I played a West End Game FIRE TEAM about a hypothetical NATO / WARSAW PACT war. It was a really good tactical game loosely based on squad leader. They had an interesting way of portraying hills....not so much with slopes but by displaying the spines of the hills. I wish ASL had of adopted something like this to more realistically show hills...rather than as constructed of wedding cake like plateaus. The rules for these spines were very easy to use.
I could also see using the spines on level 0 open ground to depict very slight undulations in the ground that obstruct very long flat LOS (maybe slightly like hillocks which really appear everywhere)....come to think of it I wonder if they could have done something like this in the desert as well for hillocks. Those rules are somewhat cumbersome.....
Anyway picture is worth a thousand words. This may give some idea of what I am talking about: