Anyone knows if theres a way to make sure the PO will always attack an objective, whatever the odds? :clown:
Or on Advance, then the PO won't care about flanks and rear.Mayby as you set the formation on Attack and ignore losses
Tried that, doesn't work for every attacks :upset:Mayby as you set the formation on Attack and ignore losses
Thanks Marc, that might be a solution, how does Berserk strategic bias affects the PO exactly?You can also set the PO strategic bias to berserk - but it won't work on a formation basis, it'll rather affect the whole force.
It makes it more willing to attack and sets everyone to "ignore losses".Thanks Marc, that might be a solution, how does Berserk strategic bias affects the PO exactly?
If they're outnumbered 'locally' (by units within a radius of about 9 hexes, give or take), or globally(on the map) you're going to have to do some things like that to convince Elmer to attack.It makes it more willing to attack and sets everyone to "ignore losses".
It probably wouldn't make any difference, I believe Elmer looks at overall equipment strength, not at how they're broken up.Hmmm. How big a factor does that play in the PO's calculations? As an extreme example, if I took a side in a scenario that already has numerical superiority, and broke everything down into 1/3rds of a unit, would that make a (somewhat significant) difference to the PO's overall strategy? Would it be even noticeable?
There is an option polog that you can place on the command-line, or change the ini file to have polog=Y instead of N.Thanks Marc, that might be a solution, how does Berserk strategic bias affects the PO exactly?
You also might try using some special forces. They have some special behavior when played by elmer.Thanks Marc, that might be a solution, how does Berserk strategic bias affects the PO exactly?