Vrosso
Member
Ted and I dove into one of the Java packs, ASL for Fun, and naturally I gravitated towards the Italian side on this one.
Looking at the scenario, it is quite apparent that there will be some things that really suck for Alpini in this game. Lots of open ground to cross to get to the objective (although I do have some smoke making capacity). Airplanes, with bombs for my opponent and nary a weapon to use against them, although during play I realized that a captured HMG was my best hope for an AA defense.
In terms of picking my forces to enter the board, the selection was fairly straight forward, I wanted the guns and the mortars on quickly as well as the OBA spotter, so these 3 were selected. The 6th would be my shock troops and they would go up the main road, the 2nd was my other selection as they had the small mortars. My intent was to swap the mortars out with HS from the 6th, but I kind of fumbled that (i.e. forgot during play) and the little hs would serve out the game as mini banzai units.
Two of the Animal pack mortars would set up early in the rear to fire smoke and onto the HMG nests that were expected to be out there. Two 45 AT guns went up the road on wagons and I kind of messed up by sending two up the railroad tracks not realizing how expensive this was in terms of MP.
The 1st and the 3rd would follow on along with the two Stugs.
Going into this I wasn’t sure which of the two VC I’d go for (either taking the RR station which is closer or exiting 40 VP off the far edge). Although for the exit VC, the guns really have to be on the road.
Below is an illustration of where we were after 3 turns to provide an idea of where the different units were. The Russian reinforcements came on in T3 with the T-34 platoon materializing right in front of the 2nd platoon. The Stugs are marked with green stars.
At some point during these 3 initial turns (where there wasn’t much shooting going on), the Alpini where asked to name the form of their destructor, Ghostbusters style, and of course some of the obvious chooses are T-34’s, Sporatic air support, even Human Waves, but instead they choose something benign, Wind Weather Die Roll, this resulted in the removal of wind from the game which would then in turn impact the tricks one could do with smoke.
More to follow….., and if interested tune in to take a peak on Monday nights EST....
Looking at the scenario, it is quite apparent that there will be some things that really suck for Alpini in this game. Lots of open ground to cross to get to the objective (although I do have some smoke making capacity). Airplanes, with bombs for my opponent and nary a weapon to use against them, although during play I realized that a captured HMG was my best hope for an AA defense.
In terms of picking my forces to enter the board, the selection was fairly straight forward, I wanted the guns and the mortars on quickly as well as the OBA spotter, so these 3 were selected. The 6th would be my shock troops and they would go up the main road, the 2nd was my other selection as they had the small mortars. My intent was to swap the mortars out with HS from the 6th, but I kind of fumbled that (i.e. forgot during play) and the little hs would serve out the game as mini banzai units.
Two of the Animal pack mortars would set up early in the rear to fire smoke and onto the HMG nests that were expected to be out there. Two 45 AT guns went up the road on wagons and I kind of messed up by sending two up the railroad tracks not realizing how expensive this was in terms of MP.
The 1st and the 3rd would follow on along with the two Stugs.
Going into this I wasn’t sure which of the two VC I’d go for (either taking the RR station which is closer or exiting 40 VP off the far edge). Although for the exit VC, the guns really have to be on the road.
Below is an illustration of where we were after 3 turns to provide an idea of where the different units were. The Russian reinforcements came on in T3 with the T-34 platoon materializing right in front of the 2nd platoon. The Stugs are marked with green stars.
At some point during these 3 initial turns (where there wasn’t much shooting going on), the Alpini where asked to name the form of their destructor, Ghostbusters style, and of course some of the obvious chooses are T-34’s, Sporatic air support, even Human Waves, but instead they choose something benign, Wind Weather Die Roll, this resulted in the removal of wind from the game which would then in turn impact the tricks one could do with smoke.
More to follow….., and if interested tune in to take a peak on Monday nights EST....