SamB
Shut up and play!
I tried this last night against Eric Henyey and I lost as the Germans... The problem isn't the -distance- you only have to average 3 hexes per turn to arrive at the VC building the turn before the game ends. The problem is that the ground is devoid of cover and you have no smoke to speak of...
I brought the pregame "bombardment" down on 6 Brit Vehicles. I destroyed two trucks and immobilized a Sherman. With the same DR's in a different sequence I could have destroyed two Shermans, Two Trucks and immobilized a third tank. Oh, well... By turn 3 or so I had taken out two of the Fireflys and a couple of shermans. But I'd lost two panthers and had two with broken MA. (the dice were not my friends). I aslo think I got the panthers too far out in front of my infantry - and this lead to the loss of one of them.
When I play this again, I'm think I'm going to try standing off with the Panthers on turn 1 and just firing at Brit Tanks. (Pretty much what I did the first time, but this time I'd leave most of my infantry off board on turn 1). On turn two, the rest of the Panthers enter and form a "firing line" out of Piat range. Infantry uses Armored assault to move on with the Panthers (the only cover you really have.)
OR the infantry goes up the left flank through the wheat fields.
Still, I'm not at all confident that this will secure a win. Any other ideas?
The Brit has MORE infantry and OBA to play with. They are all in buildings or foxholes so have +2 TEM. You have higher morale and firepower but have to cross nothing but open ground.
I'd be interested in hearing from playtesters and experts how the German Wins this w/o very lucky dice. It is seems very hard for the German to win without luck.
Sam "not that lucky - or skilled" Belcher
I brought the pregame "bombardment" down on 6 Brit Vehicles. I destroyed two trucks and immobilized a Sherman. With the same DR's in a different sequence I could have destroyed two Shermans, Two Trucks and immobilized a third tank. Oh, well... By turn 3 or so I had taken out two of the Fireflys and a couple of shermans. But I'd lost two panthers and had two with broken MA. (the dice were not my friends). I aslo think I got the panthers too far out in front of my infantry - and this lead to the loss of one of them.
When I play this again, I'm think I'm going to try standing off with the Panthers on turn 1 and just firing at Brit Tanks. (Pretty much what I did the first time, but this time I'd leave most of my infantry off board on turn 1). On turn two, the rest of the Panthers enter and form a "firing line" out of Piat range. Infantry uses Armored assault to move on with the Panthers (the only cover you really have.)
OR the infantry goes up the left flank through the wheat fields.
Still, I'm not at all confident that this will secure a win. Any other ideas?
The Brit has MORE infantry and OBA to play with. They are all in buildings or foxholes so have +2 TEM. You have higher morale and firepower but have to cross nothing but open ground.
I'd be interested in hearing from playtesters and experts how the German Wins this w/o very lucky dice. It is seems very hard for the German to win without luck.
Sam "not that lucky - or skilled" Belcher