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J167 HART ATTACK is set in Tunisia, but has no desert specific rules. The scenario is a remake of a previous ASLUG presentation of the same action; the two scenarios use different maps and OBs. J167 uses one map, 7a with these terrain transformations: orchards are olive groves (2MF, 2MP, +1 TEM); hedges are cactus hedges (which require a minimum move for infantry to cross).
British infantry with the support of American Lee tanks need to accumulate 7 VP by game end to win. They can obtain VP by controlling buildings, exiting Lee tanks (2 tanks for 1 VP, FRU) or killing any of the three German Pz3H tanks. The Allied force has 13 squads, two crews, good leadership and SW, and five Lee tanks.
The German defenders are low on effective AT weapons. They start with only one ATR, one DC, and one AT gun (a taper bore lePak41 that is 40LL). The AT gun fires only APCR with a normal TK of 14. There are 9.5 squads and a crew with three leaders, two MMG, two LMG and two 50mm MTRs.
Here is the map.
View attachment 53984
I expected the British attack to go one of these two ways.
View attachment 53985
My reasoning was that the combination of building control and exit and possible kills was more likely than the Allies trying to control all seven buildings.
My setup, however, did not exactly follow just those two approaches.
View attachment 53986
Clearly, I was also concerned about the northern board edge. I regret the C8 squad placement in hindsight. As well, I needed something on the southern edge. Though I remembered to bore sight every allowed weapon, I did not get to use any of them.
Here is the Allied setup.
View attachment 53987
In the first Allied turn, Bruno tried to get by the E16 HS, but it broke or pinned every infantry unit that came near it.
View attachment 53988
Continued in next post.
British infantry with the support of American Lee tanks need to accumulate 7 VP by game end to win. They can obtain VP by controlling buildings, exiting Lee tanks (2 tanks for 1 VP, FRU) or killing any of the three German Pz3H tanks. The Allied force has 13 squads, two crews, good leadership and SW, and five Lee tanks.
The German defenders are low on effective AT weapons. They start with only one ATR, one DC, and one AT gun (a taper bore lePak41 that is 40LL). The AT gun fires only APCR with a normal TK of 14. There are 9.5 squads and a crew with three leaders, two MMG, two LMG and two 50mm MTRs.
Here is the map.
View attachment 53984
I expected the British attack to go one of these two ways.
View attachment 53985
My reasoning was that the combination of building control and exit and possible kills was more likely than the Allies trying to control all seven buildings.
My setup, however, did not exactly follow just those two approaches.
View attachment 53986
Clearly, I was also concerned about the northern board edge. I regret the C8 squad placement in hindsight. As well, I needed something on the southern edge. Though I remembered to bore sight every allowed weapon, I did not get to use any of them.
Here is the Allied setup.
View attachment 53987
In the first Allied turn, Bruno tried to get by the E16 HS, but it broke or pinned every infantry unit that came near it.
View attachment 53988
Continued in next post.