ITR-11 Cremation Station SBR 5

jrv

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SBR 5: "Each on board Japanese AFV must make one additional NTC (conducted immediately after all other required movement TC) of < 10 in order to move/change VCA during a player turn."

Note that a TC is a DR against the Morale Level of a unit in order to perform some action [A10.1]. Talking about a NTC < 10 only makes sense if the unit in question has morale of 10. I will refer to the DR as a "special movement DR" instead.

The only TC that the Japanese might make before moving (that I can think of) is a non-platoon movement movement TC [D14.23]. In addition the Japanese vehicles are potentially subject to a couple of DRs that are not TC: Mechanical Reliability [D2.51] and/or Bog Removal [D8.3]. Would this special movement DR be made before or after these other DRs?

The phrase "move/change VCA" in the SBR is a bit vague. One might read it as saying the special movement DR is made every time a vehicle enters a new hex and/or changes VCA during the MPh. One might even read it as saying every time a MP expenditure is made, the vehicle must make the special movement DR. Is either of these the intention?

If a unit is in Motion at the start of its MPh, must it take this special movement DR at the start of its MPh? If a unit stops during the MPh must it take this special movement DR when it starts again?

If a unit begins its MPh stopped, must it make this special movement DR if it wants to perform actions during its MPh that might be seen as not being "movement," e.g. Delay, BFF, loading/unloading, smoke grenades?

If a Platoon is subject to this special movement DR, does each member take the special movement DR separately or is one special movement DR made for the entire Platoon?

Outside of the MPh, a vehicle changing VCA must make one bog DR for each hexspine it changes through [D8.2]. Does the vehicle make one special movement DR for each hexspine, or only one for the entire VCA change?

If a vehicle/platoon makes a Motion attempt, does it make a special movement DR if it was stopped but does not change VCA? If it does make a VCA change and it was stopped when it made the Motion attempt? If it does make a VCA change and was in Motion when it made the Motion attempt?

The consequences of failing a NTC are that unit cannot perform that action and may not attempt any other during that phase. The unit may attempt that action in a later turn. Is this the consequence of failure of this special movement DR? Can the vehicle try to move again in subsequent movement phases?

JR
 
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Eagle4ty

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Of course another consequence (probably intended) is that a TC can cause a Sniper Activation. It's probably this reason it was considered a TC originally.
 

Doug Kirk

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I agree it could be better written, but it is playable as written IMO. One per player turn seems clear to me, not every hex or MP.

I enjoyed it. I won as the Chinese. Feel it may favor the Japanese a bit. Look for it on the St Louis list.
 

Tooz

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This SR was made just to represent the gas shortage the Japanese tankers experienced during this battle. Pretty much running on fumes.
 

jrv

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This SR was made just to represent the gas shortage the Japanese tankers experienced during this battle. Pretty much running on fumes.
Yes, but how is it supposed to be played in the scenario? Every change of VCA during the MPh? Every MP expenditure during the MPh? Check at start of MPh even if not in Motion and not planning to use start MP? Failure immobilizes? Failure does not immobilize? Check if make Motion dr? Check if make Motion dr only if changing VCA? One check per hexspine of VCA change? One check for VCA change regardless of hexspines changed?

JR
 

Tooz

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Just once per movement phase. That was my intent. Turn the VCA any which way during that turn and move to wherever. Next movement phase in your Player turn, roll again. Just like driving on E looking for a gas station.
 

jrv

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Just once per movement phase. That was my intent. Turn the VCA any which way during that turn and move to wherever. Next movement phase in your Player turn, roll again. Just like driving on E looking for a gas station.
So even if the vehicle starts its MPh stopped and without expending a start MP (e.g. it is planning to load/unload, throw a smoke grenade, use bounding first fire, etc), must it still make a special movement DR?

If a vehicle wants to make a Motion Attempt [D2.401] during the enemy MPh, must it make a special movement DR if it changes CA? If it doesn't?

If a vehicle want to change VCA (e.g. to fire a weapon) must it make a special movement DR? Must it make one DR per hexspine (as with bog) or one DR per change?

Is one DR made for a Platoon, or one DR per each (potential) member of the Platoon?

Is the result of a failure just the inability to move in this turn, or is it permanent immobilization? Running out of gas sounds rather permanent (at least for the duration of a scenario), but the SBR does not seem to say that.

Can the DR result in a SAN, as a TC would?

JR
 

Tooz

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Keep it simple. You roll once at the start of your movement. Go from point a to point b with one DR less ten or equal to 10. Doing this, go anywhere, do anything that is allowed normally. What if? what if? If you rolled a 10 or less do whatever you like. This is just one extra roll.
If a vehicle want to change VCA (e.g. to fire a weapon) must it make a special movement DR? Must it make one DR per hexspine (as with bog) or one DR per change? No. If it has already taken its one DR, do whatever.

Is one DR made for a Platoon, or one DR per each (potential) member of the Platoon? " "Each on board Japanese AFV must make one additional NTC (conducted immediately after all other required movement TC) of < 10 in order to move/change VCA during a player turn." Each AFV.
Can the DR result in a SAN, as a TC would? Normal sniper activation rules apply.
Is the result of a failure just the inability to move in this turn, or is it permanent immobilization? Running out of gas sounds rather permanent (at least for the duration of a scenario), but the SBR does not seem to say that.
I would suggest using a OUT of GAS counter from KGP. If you do not have these, place whatever counter you want to represent this. Refer to KGP rules:
upload_2017-5-1_14-43-2.png

Thus immobilized. Apply any pertinent immobilized situation as per the ASLRB.

Chas wants to keep things simple and not overthink situations. So, he is in charge of the final version.
 
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