stiener
Member
where are the AAR's? in matrix or here?
Here. About the only AARs you see over at Matrix are FitE AARs.where are the AAR's? in matrix or here?
yes i see what your saying now....i hadnt done all my homework on the major ports or german troop distribution. :OHNO: so your right, it is easily possible for the german to secure his major ports after the 1st turn.I'll lay it out.
Termoli needs to be garrisoned on turn 1 to prevent the masterful capture of that city that I pulled off on the first turn.
Above Salerno/Termoli there are only two major Ports that do not already have a garrison division; Venice and Ancona. All a German player has to do is grab 2-4 rgts (one division) to garrison those two locales, and his rear is more or less secure, certainly secure from commandoes. With the forces avail from turn 1, a German player could secure his whole rear area and still have 5 divisions in the south.
The reason I had Silvain jumping through hoops is because of my luck and skill inthe south, not because I landed hordes of troops in the north. Had Silvain dropped a rgt. in Ancona, I never would have been able to land there, and he'd be much better off.
well........i looked at the allied reinforcement schedule, and i see that the BR airboune withdraws on turn 24. for the life of me i couldnt find the US 82 airbourne being withdrawn anytime in the re and re schedule? :crosseye:Ok, I'm willing to listen. What would you suggest that the airborne abilities of the Allies be?
No worries, my friend. We all make mistakes.Veers
yes i see what your saying now....i hadnt done all my homework on the major ports or german troop distribution. :OHNO: so your right, it is easily possible for the german to secure his major ports after the 1st turn.
Look harder, the 82nd is withdrawn on the 24th turn.well........i looked at the allied reinforcement schedule, and i see that the BR airboune withdraws on turn 24. for the life of me i couldnt find the US 82 airbourne being withdrawn anytime in the re and re schedule? :crosseye:
i would guess that they should be withdrawn around the same time as the BR para's? we know they have to be withdrawn for market garden and D day, so im at bit of a loss here.
At this scale, 24 turns=12 weeks=3 months. Once per month sounds reasonable. Better yet, Have one TO every three weeks (6 turns) that allows the Allied player to drop 1,200 tons (about enough for 3 rgts/bgds) of paratroopers.im still of the opinion that the para's are fragile. the fact that a majority of the terrain in italy is mountainous will usually cause the paras to scattter and/or reoganize.........at least break down in to companys which makes them in my opinion easy prey for the german if he concentrates on eliminating them. they then lose there airboune capability and become inf after that point.[ game rule ]
the amount of airlift points alloted doesnt allow you to drop both the BR and US paras at the same time either i believe. doesnt even allow you to drop all the US paras at once i believe.
if the paras are around for.. say 24 turns i would say it wouldnt be unreasonable to be able to drop them 3 or 4 times?? possibly with a rule that you wait a 2 week/2 move interval between drops so the logistics of it all can be set up again at the airbases etc.
I certainly do, I think my first line of my sig points that out.remember that we're all trying to change history within the confines of what is reasonable and " what if " ...altho i think you know that and thats why your trying to improve the game.
Hmmm...this will be axed in our new scenario.you know :devious:......the germans in this game have the capability of dropping there paras also! :halo: maybe Hitler will change his mind? of course air superiority may be a problem in that regard too! :laugh:
British Paras were dropped to capture some bridge. American paras were dropped in support of their landings on the left.on another note......i believe the BR para's were dropped in sicily and fought the german paras on the coast, in the drive for the straights. red devils vs green devils! i dont think the US para's were dropped on sicily???
sounds ok....but :shy:......At this scale, 24 turns=12 weeks=3 months. Once per month sounds reasonable. Better yet, Have one TO every three weeks (6 turns) that allows the Allied player to drop 1,200 tons (about enough for 3 rgts/bgds) of paratroopers.
Now, since we'll be using one day turns on the 5km/hex scenario: That'd be 1 TO every 21 turns that allows 3 turns of 500 tons (enough for a single rgt/bgd) to be dropped. How does 'at sound? Silvain, Stefan, and Jono are welcome to wiehg in here, by the way.
Oh, yeah, thanks for the reminder. I had forgotten, just as my sig says.veers
you alive? your thoughts?
You'll see I just moved the discussion over to the Italian Campaign Developement thread to keep this one a bit less cluttered.lol......not really what i meant
do you have a response to my post above? [ your thoughts ]
I'd suggest the Gothic Line, but, since you've lost it south of Rimini, I'd suggest an easterly line that runs along the river next to Ravenna and Forli. This also avoides any easy trapping against the coast. It also has the benefit of leaving one final defence line (The Po) to fall back on.Rimini... I was kinda expecting something like that, but too preocuppied with holding a line... how far can I retreat, the northern mapedge? ;-)
Will do when I get home.Screenies, gentlemen, screenies..