Veers
Member
Have to press the initiaive while I have it. :devious:Many Allied units are deep in the red but it seems their commander will be pursuing his plans regardless of the conditions of his troops...
Have to press the initiaive while I have it. :devious:Many Allied units are deep in the red but it seems their commander will be pursuing his plans regardless of the conditions of his troops...
You're a real ironmonger of a general :rifle:Have to press the initiaive while I have it. :devious:
New avatar! Is that you, Silvain?You're a real ironmonger of a general :rifle:
Once a Commando takes a major port, the regulars can follow up. Though that is (one of) the House Rule(s) I have a problem with. It can be exploited too easily, I think... I plan to be more restrictive with amphibious operations in our own Italian Campaign.Veers........
just started reading the your AAR....very cool start...well written...both of you.
but i have to ask the question....one of the loopholes your talking about in the house rules is the fact that your using the commando's etc to capture a port on the german flank [ and behind his defensive line ] and then reinforcing it with port to port movement with BR and yank troops???
i was under the impression from reading the house rules [ i started this game a while ago and had to stop ] that the intent was that only commando's and special forces could invade anywhere they wanted, and that other troops could only invade if there was an TO?
am i misunderstanding the house rules??
thanks
Yes. if you read the AAR, I have dropped each individual unit about three times now. Far more than the Allies could have managed historically. If memory serves they dropped a single Rgt. (of the 82nd AB) in this whole period; for the whole Italian Campaign, actually.well i agree about the amphibious landings but im not sure i understand your reasoning behind the airbourne units. my understanding historically was they were to be held in reserve for an airbourne landing but had to be put into the line at salerno because of the problems there. i think the allies had the planes and the resources to drop them if the need arose. are you thinking there should be a imit and a time frame on how many times the airbourne troops could be dropped?
A system of TOs will be implemented. Several Amphibious operation TOs will be available to the Allies, but after the first two the rest will come at a cost of VPs. In addition, I think I will leave in the House Rule that regular troops can follow up Commandoes that take Major Ports, but the German player will be heavily warned about this possible Allied tactic in the breifing. As well, Termoli will have to be garrisoned right off the get-go to avoid the easy capture of it that I attained.veers
so if you were going to modifie the house rules for this game, what would you suggest at this point? your thoughts?
Simple. The Germans defended their ports well. You will see in this campaign that there will be no more use of Commandoes, as Silvain is guarding his major ports much better now. I have to admit that I think I overstated the severity of the problem caused by the Commandoes with regular follow-ups.Veers
interesting....
well im not sure i agree with you about leaving the loophole of being able to transport as many follow up troops as you want after the commando's take a major port. if that was the case why didnt the allies do that more than they did?
Yes, the Allies had a difficult time acquiring assault shipping. The problem lies in hindsight and knowing the House Rules. Lets say, for example, that amphib op 3 is avail only 3 months after amphib op 2, and no Commando with regular forces follow up ability exists. Lets say I go ahead and land troops at Anzio. For 24 turns the German player is free evacuate all of northern Italy to come down and fight my troops at Anzio. Instead of a hard fought battle that sees the Germans use 6 divisions and fail to throw the Allies into the sea, you see a hard fought battle that sees 10-12 German divisions throw the Allies into the sea. All because they knew they had nothing to worry about in their rear areas. There needs to be this worry for the Germans. The reason it was so easily exploited in my game against Silvain was only because he was unfamiliar with the scenario. I am positive that if he were to play this one again, his next opponent would not be so lucky.not sure they even landed too many commandos in that role in the campaign? im thinking that the allies had a hard time aquiring ships as well as landing craft. a cap on the amount of sea movement points your allowed to use to do that, may be in order? or a VP penalty again??
i think the intent of the original house rule was to allow commando's a broad range of freedom but not a free rain on moving armies from major port to major port.
the 3rd amphibious option costing you VPs is already in the house rules. i agree there needs to be that threat of amphibious landings to keep the german from committing all his troops to the main battle front. having the threat of the commando's used in a large group is a deterrent too.
Correct me if I'm wrong, but, so far as I know, the only Allied airdrop was the dropping of one rgt of the 82nd into the Salerno beachhead. After that there were no airborne drops. Therefore I suggest we emulate history, as we don't have anything else to go on. Does anyone have any info on Allied airborne abilities in the Med during the Italian Campaign?the airbourne drops i think should have a bit more leeway....i think the paras are abit fragile. the house rule says that if the paras are evaporated then they come back with no air drop capability. this makes them fragile in the sense you have to be willing to use them and lose there air drop threat. all the german has to do is concentrate on wiping them out. i believe the allies had better access to transport planes then they did to landing craft, so IMHO i think the paras should be given more leeway than commando's and troop transport from port to port.
im starting a new italian campaign game with my wayward opponant.....i will not use troop transport from major port to major port if it is behind german lines. i will use my commando's as the house rules suggest but wont use major port to major port reinforcements in german held territory. i will probably use my commando's and special forces as a block of troops to capture and exploit my objective
my airbourne i will use to help felicitate break thru's if the landing terrain is faverable.........im thinking south of rome or just north of salerno......
ill let you know how it shapes up
so you mean you overstated the severity because you were always bringing in br and/or yank reinforcments to help the commando landings?Simple. The Germans defended their ports well. You will see in this campaign that there will be no more use of Commandoes, as Silvain is guarding his major ports much better now. I have to admit that I think I overstated the severity of the problem caused by the Commandoes with regular follow-ups.
yes i see your point and i agree. but i think there still needs to be a cost involved in using the major port to major port move to reinforce the commando's or something? you had poor silvain jumping thru hoops trying to get enough troops together to defend each major port. im not 100% sure here, but the game as is, i dont think theres enough german units to go around if he knows up front he has to garrison those major ports or lose the campaign in short order. i dont think the german reinforcements come in fast enough and he can't get them there fast enough to those ports to stop an on the ball allied player. also we would like the see the hard slugging in the south as the campaign is supposed to be, so the german needs to be able to get some reserves south.Yes, the Allies had a difficult time acquiring assault shipping. The problem lies in hindsight and knowing the House Rules. Lets say, for example, that amphib op 3 is avail only 3 months after amphib op 2, and no Commando with regular forces follow up ability exists. Lets say I go ahead and land troops at Anzio. For 24 turns the German player is free evacuate all of northern Italy to come down and fight my troops at Anzio. Instead of a hard fought battle that sees the Germans use 6 divisions and fail to throw the Allies into the sea, you see a hard fought battle that sees 10-12 German divisions throw the Allies into the sea. All because they knew they had nothing to worry about in their rear areas. There needs to be this worry for the Germans. The reason it was so easily exploited in my game against Silvain was only because he was unfamiliar with the scenario. I am positive that if he were to play this one again, his next opponent would not be so lucky.
well as you say the airboune units become a mute point after awhile as they leave anyways but i still believe just because the allies didnt drop them doesnt mean they didnt have the resources to drop them if they wanted to and more than once.Correct me if I'm wrong, but, so far as I know, the only Allied airdrop was the dropping of one rgt of the 82nd into the Salerno beachhead. After that there were no airborne drops. Therefore I suggest we emulate history, as we don't have anything else to go on. Does anyone have any info on Allied airborne abilities in the Med during the Italian Campaign?
As well, after the first few months the airborne forces are withdrawn, anyways, so the airborne issue will be a non-issue.
Maybe... The reason it was so easily exploited in my game against Silvain was only because he was unfamiliar with the scenario. I am positive that if he were to play this one again, his next opponent would not be so lucky.
But you've locked it down now. I expect we will see a bit of a slog, however, I still suspect to break this line quickly, as it is too long.Maybe
I got overwhelmed by the multitude of landings + not familiar with the Italian Campaign (both the campaign and the scenario)aperbag:
Maximum Rounds Per Battleveers
what does MRPB mean???
silvanski
hang in there....your right it would be a tough game to play if you havent played it before and your not familiar with the history. also harder as german i think. plus your playing a very experienced player! good hunting!!
Maybe...I overstated the severity because I was basing my statement on a game where the German player, Silvain, was not guarding his rear ports well enough. :laugh:you make some good points veers.
so you mean you overstated the severity because you were always bringing in br and/or yank reinforcments to help the commando landings?Simple. The Germans defended their ports well. You will see in this campaign that there will be no more use of Commandoes, as Silvain is guarding his major ports much better now. I have to admit that I think I overstated the severity of the problem caused by the Commandoes with regular follow-ups.
I'll lay it out.yes i see your point and i agree. but i think there still needs to be a cost involved in using the major port to major port move to reinforce the commando's or something? you had poor silvain jumping thru hoops trying to get enough troops together to defend each major port. im not 100% sure here, but the game as is, i dont think theres enough german units to go around if he knows up front he has to garrison those major ports or lose the campaign in short order. i dont think the german reinforcements come in fast enough and he can't get them there fast enough to those ports to stop an on the ball allied player. also we would like the see the hard slugging in the south as the campaign is supposed to be, so the german needs to be able to get some reserves south.Yes, the Allies had a difficult time acquiring assault shipping. The problem lies in hindsight and knowing the House Rules. Lets say, for example, that amphib op 3 is avail only 3 months after amphib op 2, and no Commando with regular forces follow up ability exists. Lets say I go ahead and land troops at Anzio. For 24 turns the German player is free evacuate all of northern Italy to come down and fight my troops at Anzio. Instead of a hard fought battle that sees the Germans use 6 divisions and fail to throw the Allies into the sea, you see a hard fought battle that sees 10-12 German divisions throw the Allies into the sea. All because they knew they had nothing to worry about in their rear areas. There needs to be this worry for the Germans. The reason it was so easily exploited in my game against Silvain was only because he was unfamiliar with the scenario. I am positive that if he were to play this one again, his next opponent would not be so lucky.
Ok, I'm willing to listen. What would you suggest that the airborne abilities of the Allies be?well as you say the airboune units become a mute point after awhile as they leave anyways but i still believe just because the allies didnt drop them doesnt mean they didnt have the resources to drop them if they wanted to and more than once.Correct me if I'm wrong, but, so far as I know, the only Allied airdrop was the dropping of one rgt of the 82nd into the Salerno beachhead. After that there were no airborne drops. Therefore I suggest we emulate history, as we don't have anything else to go on. Does anyone have any info on Allied airborne abilities in the Med during the Italian Campaign?
As well, after the first few months the airborne forces are withdrawn, anyways, so the airborne issue will be a non-issue.
This guy never gives up. :laugh:are you and silvain still playing or are you going to start a new game and try again?
It ain't over till the fat lady singsThis guy never gives up. :laugh: