Is overstacking mandatory in case of Routing?

Discussion in 'ASL Rules & Errata' started by von Marwitz, Nov 14, 2017 at 12:36 PM.

  1. von Marwitz

    von Marwitz Well-Known Member

    Nov 25, 2010
    Kraut Corner
    Situation:
    An enemy stack of three squads (edited) was broken by fire. During the RPh, the closest Woods/Building hex lies ADJACENT, but is already occupied by another two enemy squads. The continuation of the Rout is not possible without leaving said Woods hex.

    Questions:
    1. Are the broken units required to overstack in the said Woods hex?
    2. Could broken units ignore the said Woods hex for routing purposes when overstacked?
    3. Could broken units continue the rout once overstacked in a Woods hex?
    My gut feeling tells me, that they must overstack and remain in the said Woods hex. But what do I know?

    Thanks for your help,
    von Marwitz
     
    Last edited: Nov 14, 2017 at 4:14 PM
  2. Jazz

    Jazz Well-Known Member Staff Member Moderator

    Feb 3, 2003
    Wyoming
    Mandatory.

     
    von Marwitz likes this.
  3. jrv

    jrv Vare, legiones redde!

    May 25, 2005
    Teutoburger Wald
    One enemy squad breaks. Two enemy squads already occupy the rout target Location. One plus two equals three. The stacking limit is three squad equivalents. No overstacking occurs.

    JR
     
  4. Jazz

    Jazz Well-Known Member Staff Member Moderator

    Feb 3, 2003
    Wyoming
    Well, there is that......
     
  5. clubby

    clubby Active Member

    Dec 27, 2015
    CA
    You can't argue with the math.
     
  6. jrv

    jrv Vare, legiones redde!

    May 25, 2005
    Teutoburger Wald
    and/or dense buildings?

    JR
     
  7. von Marwitz

    von Marwitz Well-Known Member

    Nov 25, 2010
    Kraut Corner
    Oops, I am sorry.
    I erroneously (subconciously?) wrote squad instead of stack in my OP. This is now corrected.

    But Jazz quoted the rule - overstacking would be mandatory.

    Thanks folks and sorry for the confusion.
    von Marwitz
     
  8. JOS

    JOS Active Member

    281
    Feb 2, 2003
    abcdef
    While this may be true given the geometry of your particular situation, that extra 1 MF cost for overstacking may sometimes create a valid alternate target.

    Enjoy, Joshua
     
  9. Ray Woloszyn

    Ray Woloszyn Active Member Silver Supporting Member

    Aug 20, 2003
    Kernersville, NC
    Correct, nearest valid rout hex in MF so an extra +1 might make it possible to rout elsewhere.
     
  10. Jazz

    Jazz Well-Known Member Staff Member Moderator

    Feb 3, 2003
    Wyoming
    The devil is always in the details, ain't it?
     
  11. klasmalmstrom

    klasmalmstrom Well-Known Member

    Feb 26, 2003
    Sweden
    One doesn't have to stop in an overstacked Location either, IIRC.
     
  12. Jazz

    Jazz Well-Known Member Staff Member Moderator

    Feb 3, 2003
    Wyoming
    Unless it is in cover and there is no other cover to rout to?
     
  13. klasmalmstrom

    klasmalmstrom Well-Known Member

    Feb 26, 2003
    Sweden
    It was the other way around - it has to stop unless it can directly enter another woods/building hex.

    A10.51:
    "Upon reaching a building/woods Location not ADJACENT to a Known enemy unit, a routing unit must stop and end its RtPh in that building/woods Location even if overstacked unless the unit can directly enter another building/woods Location in its next entered hex (not necessarily the same building or through a continuous woods hexside)."
     

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