I run an Alternity game when I run one at all.
I can run pure out of the manual with no alterations.
I also have a custom made fantasy modification entirely of my own creation to rolegame in the cliche Dungeons and Dragons style, but with Alternity designed mechanics instead.
Naturally, I can also run the game in modern mode with no off world futuristic scifi element.
The common element, it's Alternity, and that means cheat proof, player friendly, PC generation processes that don't even require I be involved.
The PC generation process uses a finite fixed sum of stat points with established minimums and maximums. Essentially you make your stats exactly what you want them to be. All other stats are merely derivatives of those 6 stats. Hence I don't need to be there, and if your PC sucks, it's because you're clueless about what you wanted
That said, I have never run an adventure through text interaction online before.
Do I recruit a fixed number of interested individuals?
Will I be given an invite only sub forum under my own use control?
Do I pick specific times to be present to play the game in real time?
Is a mIRC chat program better at doing this?
Would a common IM program like Yahoo be better?
For the last two comments, I guess the forum would then just be for messages updates and information for the ongoing game.
Have I clearly missed what a text based adventure is even really about?
I am assuming I would perform all die/dice rolls. I would then not have to worry about verification. If people wouldn't or couldn't trust me, then I guess I'd have to live with that. Not like I as game runner couldn't do whatever I wanted if that was my only interest. Credibility would be mandatory if I expected anyone to return.
Then of course there is the matter of no shows. How would I deal with a person that drops out be it good reason or not.
A lot of the above issues influence ordinary paper n pencil rolegaming as well of course. I participate in a 7 person group, consisting of 30 up to 45 year old adults. Jobs, family etc all influence us, but we all made the choice to value the game and each other's time enough that no one ever utters the phrase "it's just a game". Because everyone's time is valuable to the specific individual naturally.
That all said, some input would be nice. Especially if I have greatly misread what the heck this text based adventure thing is all about.
Every day is a saturday in my life (I was not asked if I liked that though).
I can easily be available, if I can nail down exactly what is involved.