Is it possible to have multiple flame counters in a hex?

John Fedoriw

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Hi gents,

I am unsure after reading the fire rules. My opponent thinks no. I am not sure.

Thanks,
John
 

Roadtogundagai

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What I can’t figure out is why do we roll flames first and blazes second? We should roll blazes first, it saves time and worthless DRs and makes no difference that I can tell.
That seems like a very sensible POV to me. Rolling for spread into locations that contain a flame prior to that AFPh that will become a blaze is pointless. reverse steps 5.31B and 5.32B and ensure that newly created blazes are not included in checking for further spread (via the pin mechanism used for newly created flames, perhaps).
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STAVKA

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What I can’t figure out is why do we roll flames first and blazes second? We should roll blazes first, it saves time and worthless DRs and makes no difference that I can tell.
When playing with Leaflet House Rule 7.
for the flame infested Red Factories the ASOP makes sense.

7. BURNING BARRICADES: No Rooftop Location can contain a Flame
counter. Each time a Flame becomes a Blaze in the building Location directly
beneath a Rooftop Location, a Blaze counter is also immediately placed in
that Rooftop Location. There can never be more than one Flame counter per
Location (i.e., a second Flame counter can never be created).
IDLE DAY BURNING: When an Idle Day occurs and there are still Blazes
on the map, then perform the following: roll for wind status (B25.63-.64),
then for 8 Player Turns roll for Wind Change, checking for falling rubble,
spreading fire, building collapse, gusts, etc. Then perform rule O11.609 (Ex-
tinguishing Blazes) with the following substeps O11.6091-.6097. Each
AFV/weapon/unit that is confined to setting up in a specific Location and that
remains on-board during the Idle Day is Eliminated if the Location is ablaze.
ASOP: Blaze Spread DR is made before Flame to Blaze Spread DR.
 

nekengren2

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FWIW, that's precisely what I do to save time.
But now you have PIN the new Blazes in order to remember they don't spread this turn.
For me it is easier to just work your way across the map working on Flame and Blaze. My little head doesn't have to remember more than 5 seconds of detail.
 

Carln0130

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But now you have PIN the new Blazes in order to remember they don't spread this turn.
For me it is easier to just work your way across the map working on Flame and Blaze. My little head doesn't have to remember more than 5 seconds of detail.
Correct. OTOH, you're supposed to pin new Flames, so no extra work really.
 

bendizoid

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Can anybody think of one reason blazes should not be rolled before flame spread ?
 

Eagle4ty

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Can anybody think of one reason blazes should not be rolled before flame spread ?
Other than to having remember the new Blaze won't spread until the next player turn, no. As for myself, it's one of the few "house rules" I institute with regularity.
 
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