Not sure I understand the question exactly. There's nothing in D5i3 to bypass as you can only bypass an obstacle that exists at the hex center (excepting I think only those BFP hexes that contain multiple small buildings).I think that is the way you have to play it. LFT just took the design of a bit further than AH/MMP has done so far.
On a slightly different point, a vehicle in bypass is 'in' the hex, so does that mean it is considered on the road?
13.31 A moving unit in a combination woods-road hex is not eligible for the +1 woods TEM during Defensive First Fire (and is subject to FFMO/Interdiction) if the LOS does not cross a green woods symbol and the moving unit entered the hex at the road movement rate regardless of the relative elevations of the firer/target. (See A4.132) Otherwise, the normal woods TEM is in effect [EXC: a vehicle(s) in a woods-road hex is always considered on the road unless beneath a partial Trail Break counter].
I would get shot trying to shoot at a bypass vehicle outside my LOS by trying to claim it was on the road. Trivial update, but [EXC: a non-bypassing vehicle(s) in a woods-road <yada yada yada.../>
A4.3 "Bypass enables unbroken Infantry to move through a building/woods hex without entering teh obstacle in that hex ... whenever that obstacle does not physically touch the hexside being Bypassed."you can only bypass an obstacle that exists at the hex center
Not exactly spelled out, but isn't that the rule in effect? (though one coul quibble in a few cases)...I've missed that rule. Which one is it?
JR
Although B.1 suggests that only buildings do not necessarily cover the hex center, there are woods hexes and especially woods-road hexes where the woods is not in the hex center (see, for example, the top image just before B13).Not exactly spelled out, but isn't that the rule in effect?