# IR107 : Hey that ain't Rok

macrobo

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Hi All

Another exciting episode

IMPORTANT - THERE IS A CHANCE TO WIN BIG PRIZES :eek: in this one - all you have to do is do a video of a game you played and the best video wins - two actual competitions - one for offical and one for TPP
You have to be in it to WIN IT!! :love:

ALSO
They are doing the first SK Tourney!! - so lets get the SK player motivated to join :)

Other than that...
Martin sets fire to half of North Korea to win a "Forgotten War" Scenario
Toby tips tells us what to do with the supermen - 10-3,10-2 and 9-2 - Dave and Martin then confuse me but probably not listening and suggesting other things to do ???? :unsure:
And they allocate the tourney finals etc etc

Cheers

Rob :)
 

ibncalb

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L Company and the Anti tank platoon M company are set up incorrectly. They should be setup in this zone

30086

So they can interdict the KPA reinforcements but at the same time get chopped up in the ambush. This would have given Martin less blocking troops and Dave more CVPs.

I think you guys should play this again, properly. More dead US troops equals more CVP and less fire.

Your flames moved suspiciously quickly too.
 

daveramsey

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I'm pretty sure we got the flames correctly going. There were a whole bunch started by leaders and a couple from wp grenades, then it seemed fairly easy for them to turn into blazes, essentially needing a DR of 5+ on each advancing fire phase following the initial placement turn.

I'll leave Martin to explain his decision to blatantly cheat me, before adding literal fuel to the fire of the kindling debacle. If only we could identify the source of this suggestion...
 

Doug Leslie

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I'm pretty sure we got the flames correctly going. There were a whole bunch started by leaders and a couple from wp grenades, then it seemed fairly easy for them to turn into blazes, essentially needing a DR of 5+ on each advancing fire phase following the initial placement turn.

I'll leave Martin to explain his decision to blatantly cheat me, before adding literal fuel to the fire of the kindling debacle. If only we could identify the source of this suggestion...
Did you remember that the EC DRM didn't apply to flames started by WP? It would take a DR of 9 for a WP grenade/shell to place a flame, so it isn't as easy as it might seem.

I think that there was perhaps some uncertainty about what happens to units in blaze locations at around the 20.20 mark. They do not necessarily have to use voluntary break. If the blaze occurs in the opponent's AFPh phase, any unit in that location can just move away normally in its MPh. The issue of voluntary break only arises if the blaze forms in its own previous AFPh or the unit is pinned before it can move away.
In that event, it can voluntarily break if allowed to do so per A10.41. If there is no known enemy unit in LOS and within normal range or any enemy unit that is ADJACENT, the unit does not voluntarily break but instead withdraws to an adjacent location as if withdrawing from melee. It is only in the very rare event that the unit is unable to use voluntary break and is pinned that it will be eliminated.


Re kindling, my personal view is that, unless there is some evidence that it was used historically in that particular situation, it should be prohibited. The default rule should be "no kindling unless permitted by SSR". If it is the case that this scenario is only winnable for the US if the US player deliberately sets fires, it isn't one that I would be in a rush to play!
 
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daveramsey

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I think that there was perhaps some uncertainty about what happens to units in blaze locations at around the 20.20 mark. They do not necessarily have to use voluntary break. If the blaze occurs in the opponent's AFPh phase, any unit in that location can just move away normally in its MPh. The issue of voluntary break only arises if the blaze forms in its own previous AFPh or the unit is pinned before it can move away.
Are you sure about this? I think this only applies to Vehicles/Cavalry (because horses are famously unphased by fire, apparently). B25.4 "Infantry in terrain blazes must leave by the end of the next RtPh or be eliminated".
 

Doug Leslie

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Are you sure about this? I think this only applies to Vehicles/Cavalry (because horses are famously unphased by fire, apparently). B25.4 "Infantry in terrain blazes must leave by the end of the next RtPh or be eliminated".
You’re right- I was thinking of napalm blazes where a unit can move out of a location that has been attacked as defensive first fire during the MPh. If can also happen when a blaze is spread by gusts. Normally though, the break result will happen immediately after the AFPh.
 
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applecatcher4

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L Company and the Anti tank platoon M company are set up incorrectly. They should be setup in this zone

View attachment 30086

So they can interdict the KPA reinforcements but at the same time get chopped up in the ambush. This would have given Martin less blocking troops and Dave more CVPs.

I think you guys should play this again, properly. More dead US troops equals more CVP and less fire.

Your flames moved suspiciously quickly too.
Brilliant. We literally say in the episode how it is good practice to go through the scenario first together to make sure you agree the rules. It was you, Ben, as my second ever opponent who first told me that.
 

Doug Leslie

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Brilliant. We literally say in the episode how it is good practice to go through the scenario first together to make sure you agree the rules. It was you, Ben, as my second ever opponent who first told me that.
And clearly you have never forgotten that advice...!
 
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