Interior Factory Hex & OBA

Velocette

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Per B23.32, ..... if an Interior Building Hex is hit, only the rooftop AND highest level of that building hex are affected.

In this case the building is a Factory.

Is the Ground-level Location of a Interior Factory Hex immune to Indirect Fire (assuming it is not roofless).

Thanks,
Velo
 

STAVKA

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Per B23.32, ..... if an Interior Building Hex is hit, only the rooftop AND highest level of that building hex are affected.

In this case the building is a Factory.

Is the Ground-level Location of a Interior Factory Hex immune to Indirect Fire (assuming it is not roofless).

Thanks,
Velo
Yes it is affected, the highest level of a factory hex is the Ground Level Location.
 

Simon62

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Hi what happens to smoke in this situation - the smoke effects the ground level of the interior factory and is 2 levels high, the roof is at level 2.5.

does the smoke rise inside the factory to 1/2 level below the roof then start again at the roof level raising another 2 levels?
 

Tater

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Yes it is affected, the highest level of a factory hex is the Ground Level Location.
Why couldn't the roof location and the highest level be one in the same. The rule doesn't actually make them mutually exclusive.
 

jyoung

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Yes it is affected, the highest level of a factory hex is the Ground Level Location.
What about @Simon62's question about smoke? C8.52 "Smoke is always placed at ground level... except Interior Building hexes" and C1.71, normal smoke rules (incl. C8.5-6) to OBA smoke? This is confusing (to me at least) when combined with B23.32. Higher alphanumeric rule applies as per E.2?
 
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apbills

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Why couldn't the roof location and the highest level be one in the same. The rule doesn't actually make them mutually exclusive.
They are not mutually exclusive, however they are additive. If rooftops are in play, both the rooftop and the first level below the rooftop are hit. It is “and” not “or” and does not have a conditional statement, e.g., “hits the rooftop if in play, otherwise it hits the uppermost level”

EDIT: Adding this as well. The statement is "if an Interior Building Hex is hit, only the rooftop and highest level of that building hex are affected" I would agree with Tater on this if the statement actually said "only the highest level of that building hex is affected (including the rooftop level if in play)."
 
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Simon62

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Hi all

I am probably being very stupid here but I still don’t understand this.

example a level 2 interior factory has a ground level location and a 2.5 level roof location. What happens to smoke?

a) it lands in the ground level of the interior factory raises to level 2 so does not effect the roof location.
B) it lands on the roof and rises 2 levels to level 4 but does not effect units at the factory floor location
C) it lands on the factory floor and the roof raising 2 levels from the factory floor , then 1/2 level with no smoke then smoke again from the roof level rising to level 4 through level 3?

If the answer is C above then should the smoke at ground level and roof be dispersed as the full payload is not landing in both locations some shells get through the roof some detonate at roof level?
 

apbills

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I would say that SMOKE in interior building hexes is placed per B23.32 "if an Interior Building Hex is hit, only the rooftop and highest level of that building hex are affected".

That would mean the counter would be placed on the ground level of an interior factory hex per the ongoing discussion. This would be option "a)". Option "C)" is interesting, but there are no rules allowing for splitting of the SMOKE to be placed in multiple Locations.

Per C8.52 "SMOKE ammunition is always placed at ground level in any target hex which is hit on the Area Target Type, except Interior Building hexes, even if the only visible part of that hex is the upper level of a building. A Gun cannot place SMOKE in its own hex, although some AFV may place smoke in their own hex without their Gun (D13)."
 

Simon62

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But surly if the smoke only effects the roof and next level and the next level is lower than the height of the smoke then surly both locations should be hit and smoke should rise from both locations as per C) .

if this was an interior building of two levels then the smoke would hit into level 2 of the build and rise to level 4 satisfying that both the roof and next lower level locations are affected - it looks to me that this was written for interior building hexes and when 2 level factories came in the implications were not considered.
The implications of this are that you can target interior factory hexes that you cannot see the ground level but can see the roof level and all the effects only apply inside the building as the roof effectively does not exist.

On a one level factory the smoke rises up 2 levels and thus the roof and ground floor is effected.
 

Wayne

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But surly if the smoke only effects the roof and next level and the next level is lower than the height of the smoke then surly both locations should be hit and smoke should rise from both locations as per C) .
Both are hit but there simply is no such rule stating the SMOKE rises from the roof.

In case it helps: maybe think of a Gully? You place your SMOKE chit IN the Gully and it rises from that level (as opposed to from the Crest, which is also "hit").
if this was an interior building of two levels then the smoke would hit into level 2 of the build and rise to level 4 satisfying that both the roof and next lower level locations are affected...
Correct. It'd hit the roof and the SMOKE chit placed on Level 2 to rise to (but not into) Level 4.
The implications of this are that you can target interior factory hexes that you cannot see the ground level but can see the roof level and all the effects only apply inside the building as the roof effectively does not exist.

On a one level factory the smoke rises up 2 levels and thus the roof and ground floor is effected.
The roof is always effected (it'll be above a SMOKE chit), though vs same-level lines, at Level 2.5 of a factory, that roof game effect is probably nil.

[And the roof is in fact hit.

Re an HE FFE, there's a Level 2.5 roof IFT attack vs the roof level despite the FFE Blast Height being only two levels tall.

Re a hypothetical 4.5 Level Factory w/only Factory floor and roof level, a WP OBA hit would impose a WP MC vs anyone on the Level 4.5 roof, despite the WP rising only to Level 4.]
 
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