I wish you would stop those pointless personal attacks.Don't pretend you're capable of irony, Thomm. We know you too well.
Best regards,
Thomm
I wish you would stop those pointless personal attacks.Don't pretend you're capable of irony, Thomm. We know you too well.
Well, MadMatt is gone so that is zero-sum (i.e. no expansion) in personnel if not in salary dollars.Fact is, that BFC recovered from the perhaps worst possible start for CMx2, they seem to have enough stamina to sit out enormous deadline slips while expanding at the same time (second programmer) and they are in the process of releasing three games in a few months timeframe, one of them having been produced by a partner.
Just my opinion. You're welcome to yours.Not that I think he is, but if I said George Mc was one of the worst "CM designers of all time", just out of curiosity, how would you "prove" me wrong?
I see you found your humor chip again. You really want to tell me that some of the scenarios that you've seen put on 'official' release disks were better than some of those produced by the unofficial scenario designers for most any game out there?Bearing in mind that the only place such things are 'rated' is on one fan site - that doesn't rate the 'official' release disc scenarios. Which ostensibly are the 'professional' ones.
Actually Cassio/Webwing was added as a full time employee at around (maybe slightly after)the time Matt left. So the second programer is actually an addition not a zero-sum addition.Well, MadMatt is gone so that is zero-sum (i.e. no expansion) in personnel if not in salary dollars.
I think you see my point exactly; in fact you stated it - it's all in the eye of the beholder. Actually, the guys designing for the release discs are at a disadvantage in that, by definition, they get less time than anyone, bar none, to "play with" the game and the editor. So over time, the "unofficial" authors have a huge advantage in that they can see what works, what doesn't, what people want, analyze trends, etc. So if they see that people really like those dreaded "Wittman" scenarios, a "successful" designer could make a name for himself designing nothing but.You really want to tell me that some of the scenarios that you've seen put on 'official' release disks were better than some of those produced by the unofficial scenario designers for most any game out there?
What is it with you CMSF testers and boosters and your abhorrance of normal comparative terms? It's very silly and does not serve to distract from the reality of CMSF's painful and counterproductive stillbirth.Well, yes.
Although this is not quite what you wrote above, i.e., nothing in absolute terms.
Best regards,
Thomm
Successful? Prove itI say this as someone who has published a successful book on the subject of tactical wargame scenario design a
It's rated in the top 600, sales-wise, of the tens of thousands of titles at lulu.com; which speaks to some modicum of commercial success. It has at the least 'exceeded' my expectations. :laugh:Successful? Prove it
(sorry...couldn't resist..it was just laying there witing to be picked up.)
Wow, that's a LOT of whistling by a LOT of graveyards.Oh, I guess that has been made quite clear here over the years.
The problem is that you wanting something does not make BFC stay in business. Perhaps it is the guys playing alone in the basement that pay the bills.
Fact is, that BFC recovered from the perhaps worst possible start for CMx2, they seem to have enough stamina to sit out enormous deadline slips while expanding at the same time (second programmer) and they are in the process of releasing three games in a few months timeframe, one of them having been produced by a partner.
Seems that they are doing something right.
Best regards,
Thomm
It is probably because when someone says "nobody plays it" or something like that when you have 6 PBEM games going with people who are both testers and non-testers hearing "no one plays it" sounds like ********. And that has absolutely zero to with and kind of "painful and counterproductive stillbirth". One has nothing to do with the other.What is it with you CMSF testers and boosters and your abhorrance of normal comparative terms? It's very silly and does not serve to distract from the reality of CMSF's painful and counterproductive stillbirth.
-dale
Yeah but it is #3,515,326 on Amazons best seller rank list. If that is a success then BFCs CMSF ranking of #4,848 is a block buster.It's rated in the top 600, sales-wise, of the tens of thousands of titles at lulu.com; which speaks to some modicum of commercial success. It has at the least 'exceeded' my expectations. :laugh:
It's also been reviewed positively in a couple of places - View from the Trenches, for example, by Ian Daglish - whose name should be familiar.
If you define success as selling through Amazon, then it is not a success.Yeah but it is #3,515,326 on Amazons best seller rank list. If that is a success then BFCs CMSF ranking of #4,848 is a block buster.
(Again sorry. Hard to resist)
What do expect from a one writer shop?!Yeah but it is #3,515,326 on Amazons best seller rank list. If that is a success then BFCs CMSF ranking of #4,848 is a block buster.
(Again sorry. Hard to resist)
You being both a designer and having been on beta teams understand that. Few others do. So, if the guys that put the 'official' scenarios out make good ones they are outstanding in their art.I think you see my point exactly; in fact you stated it - it's all in the eye of the beholder. Actually, the guys designing for the release discs are at a disadvantage in that, by definition, they get less time than anyone, bar none, to "play with" the game and the editor.
Ah, I see it's time for you to post your resume. I beat you to it by a few weeks.I don't think George Mc did that either - i.e. pander; I think based on what I saw of him - and I worked on the original CM:SF design team - that he has an enormous amount of innate talent. I say this as someone who has published a successful book on the subject of tactical wargame scenario design and whose scenarios were selected for three different Combat Mission release discs - two "special editions" and one initial release.
I have groups of designers that I think are really talented. Somewhat like NFL quarterbacks. As a group they are obviously talented. Some are better over the course of their careers than others. Then there is Peyton Manning.As you noted, none of which makes my opinion any more or less right or wrong than anyone else's. I would just never go on a limb and attempt to rank scenario authors. Recognize talent, sure. Elevate one above another - never saw the point of that cult of personality stuff.
This is our only real disagreement. I think we've had dozens of Peyton Mannings whereas you only see a handful. I'd hate to start naming them because I'm positive I'd exclude lots of fellows who should be included. My threshold for being impressed may be lower than others. Again, it's all beholder stuff.I think the scenario designers in our community are the same to some extent. I'm just not sure we have a Peyton Manning. But there are those that stand out. I don't mind naming those when they come up.
You do know we don't care what you think right? :shock:I'll throw in my "most scenarios are shite" just to liven things up.
-dale
Ahh, my apologies. I don't follow BFC closely enough to keep track of the 3d-artists, but that's no excuse for spreading bad information. Thank you for setting me straight.Actually Cassio/Webwing was added as a full time employee at around (maybe slightly after)the time Matt left. So the second programer is actually an addition not a zero-sum addition.