British Tommy
Member
Now that was FUNNY Elvis!Successful? Prove it
(sorry...couldn't resist..it was just laying there witing to be picked up.)
Now that was FUNNY Elvis!Successful? Prove it
(sorry...couldn't resist..it was just laying there witing to be picked up.)
Elvis--what/who do you mean by Cassio/Webwing?Actually Cassio/Webwing was added as a full time employee at around (maybe slightly after)the time Matt left. So the second programer is actually an addition not a zero-sum addition.
No. He means Normal Dude. Seems that BF needed even more employees to churn out the CMFI revamp of CMx1 features.Elvis--what/who do you mean by Cassio/Webwing?
Is it a reference to Cassio Lima, who is listed on the BF "About Us" page as an 2D/3D artist and "modular guru".
Normal Dude is not Cassio.No. He means Normal Dude. Seems that BF needed even more employees to churn out the CMFI revamp of CMx1 features.
Webwing is a "contractor".
Well it just a bunch of green textures.But I see on BFC that a Euro nations mod has been created and is available for download. My understanding is that scenario's and campaigns are being created for East vs West European battles. If true, do you suppose that mod would breath new life into the SF game? Battles in Europe versus Russia would interest me far greater than Syria does now.
Yes, I noticed that as well...which makes it a semi-nonstarter anyway...Well it just a bunch of green textures.
It doesn't introduce a vegetation model required for the Fulda Gap.
I'm in no way knocking the guy who makes the mod. I'm expressing sadness about all this effort going into a game that doesn't model vegetation.Yes, I noticed that as well...which makes it a semi-nonstarter anyway...
but the mod maker did admit that the vegetation and buildings were "weak" in his development notes, but you can't knock the guy for creating the mod and scenarios....I mean, hasn't most of this thread decried the fact that no one is doing scenario's and such?
Keep in mind though that this thread was over 2 years old (last post in late 2010) when Nutt recently resurrected it, for reasons best known to himself.But I see on BFC that a Euro nations mod has been created and is available for download. My understanding is that scenario's and campaigns are being created for East vs West European battles. If true, do you suppose that mod would breath new life into the SF game? Battles in Europe versus Russia would interest me far greater than Syria does now.
Vegetation is very much modeled. I just processed an email turn and the only reason that my men in this screen shot can't see the (at least) 3 German men that are in the circled area is because of vegetation blocking each others lines of site. The turn before we were firing at each other and I was losing men at a wholesale rate to his potato mashers. That's how I know they're there. But this turn neither side fired a shot:I'm in no way knocking the guy who makes the mod. I'm expressing sadness about all this effort going into a game that doesn't model vegetation.
That's a good point and I'll double check it....at least on my end. You can test it by seeing if spotting is affected by non-pinned units.Is this because they are all Pinned or because of the 'Veg'? How can yo
tell...or 'Test'?
A good way to test this would be to have a unit hide in terrain similar to the terrain in the game I'm playing. And then have them hide in the same woods terrain without the ground plants. Have an enemy unit set up in LOS to the hidden unit...at whatever distance you want to test for... and give them a firing covered arc. I had posted a series of shots showing this a long time ago. They involved a gun placed in different types of vegetation. Here's one of them:You can test it by seeing if spotting is affected by non-pinned units.
Is this because they are all Pinned ....
I don't follow..."So they are pinned/cowering"...I think you mean to say "not"?Just got a new PBEM file and checked them. I have 8 living men in the area. 7 are "spotting" and one is "moving". So they are pinned/cowering.
Basically, I am talking about Cover vs. Concealment.Yes, sorry. Meant to say not.
I'm not sure what military sense of the word means.
Then, yes. I mean it in a military sense. Turned out his team had one man left. He was cowering in the ground veggies, which is why I couldn't see him from 10-15m away. I gave all three of my beat up units a hunt command and flushed him out. He had a 4 man team there that had done a ton of damage to me when I came upon them. I probably lost 10 men to his 4.Basically, I am talking about Cover vs. Concealment.
I would say that veg does offer concealment. That is, hiding and being pinned or cowering breaks being 'spotted'. It would probably be better if a '?' would be present when a unit goes 'dark' like that. But otherwise, it appears to be working.Then, yes. I mean it in a military sense. Turned out his team had one man left. He was cowering in the ground veggies, which is why I couldn't see him from 10-15m away. I gave all three of my beat up units a hunt command and flushed him out. He had a 4 man team there that had done a ton of damage to me when I came upon them. I probably lost 10 men to his 4.
I would say that veg does offer concealment. That is, hiding and being pinned or cowering breaks being 'spotted'. It would probably be better if a '?' would be present when a unit goes 'dark' like that. But otherwise, it appears to be working.