Infantry Smoke and Moving as a Stack

Paul John

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So, leader and 2 squads in a hex at beginning movement.

Can both squads throw smoke into adjacent hexes, spending 2 each in that hex and then continue moving as a stack?
OR, would that count as 4?
OR, would the first one be unable to move anymore after his smoke attempt as you are now moving a different unit?

Similar,
can one squad (A) throw smoke for 2 MF, then in the next hex (a building) the other one (B) can throw smoke for 2 more.

If so, how would that sort of thing be counted?
I am thinking one possibility is A spends 2 in hex one, then all spend 2 to get to hex #2,
so A spent 4, leader and B spent only 2 so far. Then B throws smoke, A&B spent 4, leader still 2, then can move into another building hex.
OR
Everyone spends 2 when A throws smoke in hex 1, then all are at 4 going into hex 2, then all spend 2 more when B throws smoke adjacent,
so 6 total and all are done.
OR
some other variant of ASL physics...

The time distortion is messing with me!
 

EagleIV

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For you first question the answer depends on what you declare. If you declare that both squads are placing Smoke on the 1st and 2nd MF then it costs the stack 2MF, however you must state the hex(es) each Smoke is going to be placed in and then roll both Smoke placement dr before doing anything else including being on the receiving end of DF and/or ending 1 or both squads MPh. If you want to see the results of the first squad's Smoke dr before declaring the second squad's attempt then you have to spend 4MF total.

Also note that it is possible to have 1 squad place Smoke on the first 2MF and another squad place a DC on those same 2 MF (assuming you meet the other requirements.)

Everyone Infantry unit in the stack has to spend the same MF at the same time, but they can do different things (or do nothing at all) as long as they all remain in (or all move to) the same location. Only the Vehicle that they are using Armored Assault with counts its MP differently.
 

volgaG68

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If you declare that both squads are placing Smoke on the 1st and 2nd MF then it costs the stack 2MF, however you must state the hex(es) each Smoke is going to be placed in and then roll both Smoke placement dr before doing anything else including being on the receiving end of DF and/or ending 1 or both squads MPh.
Okay, so what happens if say the first squad attempting to do so rolls a '6'? I know that squad can move no further that Mph, but can the other squad or the leader? Seeing as they declared movement as a stack, it would 'seem' that the other members of the moving stack are bound by it as well; perhaps they can only spend additional in-hex MF if wanted. Encountered this recently and wasn't sure how to rule it...
 
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