UXB
Member
In a recent game, my broken squad was ADJACENT to a GO enemy squad.
I claimed I could rout away to the ADJACENT building hex even though
that hex was in LOS to an enemy squad since at the instant that I
chose the rout path, that 2nd emeny was not a KEU since my router didn't
have LOS to it. My opponent disagreed since the KEU definition said currently which to him implied anytime during the player turn.
(The 467 Assault Moved from 1X3 to 1Y4 )
I claim the broken unit in 1W4 can rout to either 1X3 or 1X4 since
at the instant it has to rout the squad in 1Y4 is not a KEU.
from 1X3 it can rout to 1X2
from 1X4 it can rout to 1X5
(Factories are NOT in effect)
Known Enemy Unit (any unconcealed, non-prisoner enemy unit- even one which is broken or in Melee- which the unit in question currently has a LOS to): A12.11
any guidance?
I claimed I could rout away to the ADJACENT building hex even though
that hex was in LOS to an enemy squad since at the instant that I
chose the rout path, that 2nd emeny was not a KEU since my router didn't
have LOS to it. My opponent disagreed since the KEU definition said currently which to him implied anytime during the player turn.
(The 467 Assault Moved from 1X3 to 1Y4 )
I claim the broken unit in 1W4 can rout to either 1X3 or 1X4 since
at the instant it has to rout the squad in 1Y4 is not a KEU.
from 1X3 it can rout to 1X2
from 1X4 it can rout to 1X5
(Factories are NOT in effect)
Known Enemy Unit (any unconcealed, non-prisoner enemy unit- even one which is broken or in Melee- which the unit in question currently has a LOS to): A12.11
any guidance?