So, does this still mean that even if the AFV in question 'may not fire, move or expend MP for any reason during the remainder of that player turn' (D5.34) the remaining MP are still counted as having been used in its current location?
Regards,
Raphael
Hmmm... Klas has thrown a wrench into my thinking:
Klas is correct that a Stunned vehicle can no longer expend any MPs:
D5.34 A Stunned AFV may not fire...or expend MP for any reason during the remainder of that Player Turn, and immediately Stops (no Stop MP is spent) if moving/in-Motion.
But is
expending MPs different than
using them?
D2.1 A vehicle which ends its MPh with MP remaining is assumed to use all those MP in that hex.
I don't see any additional thoughts under the rules regarding an Immobilized vehicle, but there is a bit more (seemingly irrelevant) information under Shocked:
C7.42 A shocked AFV may not move (even to pivot or change TCA), Interdict, or attack (even in CC). No MP expenditure is necessary to bring the shocked AFV to an automatic halt. However, any ensuing First Fire or DFPh attacks vs a shocked AFV that had entered a new hex during that Player Turn are still subject to applicable To Hit DRM cases.
It really seems wrong that Shocked, Stunned, or Immobilized results should be treated differently in this regard. But does the RB mean to say that these results prevent the vehicle from expending any more MPs (
though any remaining MPs do get "used"....), or does it mean to say that these results prevent the vehicle from expending any more MPs (
which therefore do not get used at all)?
At the moment, I think D2.1 is saying the former. Any thoughts Forumites?
P.S. perhaps the solution is that defensive fire can only occur on MF/MPs
expended, so any left-over MPs that are "used" as per D2.1 are moot for defensive fire purposes? Doesn't seem right either...! Boy, I can really overthink things sometimes!