A very long time ago we ran this CG via PBEM (2009-2011). Win as Marines. The strategy was hit Gaomi with 1/2 of the at start LC to put the guns out of action there immediately, the other half vectored into the hinterland side of Tanambogo. The rough landing for basically climbing onto the island was offset by surprising the defenses with only 1 cave and one pillbox having initial LOS to the guys coming in and then climbing up without using a beach. The Gaomi guns and the rest of the topside weaps on both sides hit the Gaomi assault force hard, but not hard enough, and 1.5 GO squads and a 8-1 leader made it ashore to end the Gun crews lives without any other casualties. one of the guns remained undamaged, so the half squad manned it and the healthy 5-5-8 and 8-1 waded over towards Tanambogo, making the pier just at the end of the assault period 1. E5/F4/G5/E6/H6 was the perimeter at the end of the period, with the pier at L5 under Marine control from the waders.
Period 2 saw the planes arrive in another day period along with an assault force hitting K4/K5/K6 beach on Tanambogo and the Tanambogo side of the causeway. End of this period had about 80% of Tanambogo under Marine control , and a Marine foothold on Gavutu at M14/N13/O13/O14.
Period 3 was the night period and the Japanese counterattacked the Gavutu foothold, but lost too many troops throwing the Marines off Gavutu. The NOBA was used here with IRs to allow the on map Marines to decimate the Japanese from neighboring Tanambogo.
Period 4 was the last day period, and the marines went all out with a landing on the K23/L22/M22 beaches coupled with a push from the causeway up Gavutu hill. The last Japanese cave was sealed on turn 8 of the 4th assault period, ending the game. Marine losses were devastating, but so were the Japanese. We determined the big mistake the Japanese made was in that night counterattack. They lost too much for too little gain.
What I am interested in is where players like to put the night assault period? I have tried it at turn 2 and lost and at turn 4 and lost.
KRL, jon H