Palantir
Member #86
I think the DM has to state up front that this is "my game" and we're playing it for "fantasy" (etc) fun and I'll do whatever it takes to make it fun for you. That of course means ignoring/bending some rules or bad dice rolls for the sake of everyone's "fun."
Let's say I have a much higher level villian planned for X number of adventures and he has to live for the climatic "ending" (like in all good fantasy novels). For the sake of the players having fun I'd bend rules, dice rolls etc to keep him alive. Using RoleMaster as an example: The players get an amazing Crit roll, I'd alter that Crit Roll if it said he received a "brain splattered" result to something minor like "twists arm / breaks nose/etc" to keep him alive & dash off to survive again. (Not everytime or against every villain of course)
How much fun would it be to use a "improbability spell" and say, what if Eowyn (LotR) falls off her horse and & breaks her neck then rolls four 100's to confirm it? Witchking lives: no living man can kill him... As DM you just take control & say- no, it doesn't happen.
Only the DM knows the full story line & the "fun" he has planned for his players. If something occurs that will without a doubt kill that why let it happen? You know what I mean.
Let's say I have a much higher level villian planned for X number of adventures and he has to live for the climatic "ending" (like in all good fantasy novels). For the sake of the players having fun I'd bend rules, dice rolls etc to keep him alive. Using RoleMaster as an example: The players get an amazing Crit roll, I'd alter that Crit Roll if it said he received a "brain splattered" result to something minor like "twists arm / breaks nose/etc" to keep him alive & dash off to survive again. (Not everytime or against every villain of course)
How much fun would it be to use a "improbability spell" and say, what if Eowyn (LotR) falls off her horse and & breaks her neck then rolls four 100's to confirm it? Witchking lives: no living man can kill him... As DM you just take control & say- no, it doesn't happen.
Only the DM knows the full story line & the "fun" he has planned for his players. If something occurs that will without a doubt kill that why let it happen? You know what I mean.