Actionjick
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This is a spinoff of the " prolific tank killer " thread. I found it interesting that bad use of AFV's was some of the responses. The more I thought about it the more I tended to agree. In that thread JoeArthur`s response was " me, I just don't do tanks well ".
In the same thread I said that Fish thought AFVs were too dicey. Maso1 asked why Fish felt that way and my feeble answer was that I was luckier with AFVs than Fish was. Probably true but not very instructive. Sparafucil3 had a much better answer when he observed that when bad things happened to AFVs it was usually permanent. A useful answer, thanks Jim. For all their strengths AFVs do have their weaknesses. I would tell Joe the first step to becoming a better player when it comes to AFVs is to know both.
My advice would be to ALWAYS look at you and your opponent's AFV counters. Review what all those squares, circles, different numbers and colors mean. Don't just look at the scenario, pull the counter and examine it. This could mean the difference between victory and defeat. An example, which I've previously related follows.
I was playing McGrath in " Italian Brothers ". He was freely moving his AFVs around and it wasn't till after my defeat that I realized his AFVs were radioless and should have been using Platoon Movement! I dont remember the majority of scenarios I played but this one sticks with me. As a result of this " oversight " I resolved two things.
I would always examine all the counters in a scenario to understand their capabilities and I would become a master of Platoon Movement. The first resolution wasn't always carried through but the second was achieved. I highly recommend this as a great learning tool. Pick a rule and become Grofaz at it. It just may come in handy sometime.
So if you have advice or tips for those players who feel that they don't do tanks well please share it. Or if you dont do tanks well and have a question on rules or tactics please ask.
In the same thread I said that Fish thought AFVs were too dicey. Maso1 asked why Fish felt that way and my feeble answer was that I was luckier with AFVs than Fish was. Probably true but not very instructive. Sparafucil3 had a much better answer when he observed that when bad things happened to AFVs it was usually permanent. A useful answer, thanks Jim. For all their strengths AFVs do have their weaknesses. I would tell Joe the first step to becoming a better player when it comes to AFVs is to know both.
My advice would be to ALWAYS look at you and your opponent's AFV counters. Review what all those squares, circles, different numbers and colors mean. Don't just look at the scenario, pull the counter and examine it. This could mean the difference between victory and defeat. An example, which I've previously related follows.
I was playing McGrath in " Italian Brothers ". He was freely moving his AFVs around and it wasn't till after my defeat that I realized his AFVs were radioless and should have been using Platoon Movement! I dont remember the majority of scenarios I played but this one sticks with me. As a result of this " oversight " I resolved two things.
I would always examine all the counters in a scenario to understand their capabilities and I would become a master of Platoon Movement. The first resolution wasn't always carried through but the second was achieved. I highly recommend this as a great learning tool. Pick a rule and become Grofaz at it. It just may come in handy sometime.
So if you have advice or tips for those players who feel that they don't do tanks well please share it. Or if you dont do tanks well and have a question on rules or tactics please ask.
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