This pretty neatly summarizes how style of play and scenario design have evolved over 30 years. The two dynamics feed off of each other so thatI went through the list and ended up with about 35. Out of those, there may be 5 scenarios I would gladly play again.
No intention of playing any more of the others.
Too many Turns, too much faffing around before any kind of action starts, no interesting (multi-option) VC.
In other words, generally the opposite of what I enjoy playing.