"Conflict of Heroes" by Academy Games has been, in my experience, a great way to introduce someone to tactical ww2 wargaming. I have gotten two friends into ASL by first teaching them "Storms of Steel" (1st edition).
Now that is a good post -"Conflict of Heroes" by Academy Games has been, in my experience, a great way to introduce someone to tactical ww2 wargaming. I have gotten two friends into ASL by first teaching them "Storms of Steel" (1st edition).
So, according to you, the fact that ATS sucks is okay because...I am continually amused by the ongoing need of some fans of Avalon Hill's/MMP's ASL game system - to go to the ATS forum and disparage another game?
I get that some people don't like Critical Hit because of pricing, and their own perceived shortcomings of CH (perceived), .... but the need to try to destroy ATS and discourage people from playing it, based on their own prejudices, is childish.
I started playing Squad Leader when it came out in 1977 - I am quite familiar with that game family....
Guys, SL/ASL isn't perfect by any stretch of the imagination - face it.
The entire SL/ASL system is based on fictional and incomplete TO&E's, and the rest is based on questionable preconceptions of S.L.A. Marshall's (largely debunked) treatise of 'Men Against Fire'.
Other contemporary game systems gave a much more accurate and detailed treatment of WW2 squad level combat presented as a board game (going back to the 1970's and 80's).
That being said, I know very well why ASL has maintained the largest player base . Simply stated, Avalon Hill (SL/ASL) was the largest and best marketed/distributed game publisher during the golden age of board games - before the home personal computer became common place.
Once the pc arrived, the market shifted to computer games, and no other board game was likely to generate enough interest to dethrone Avalon Hill...because outside of the existing player base - there was never going to be new legions of younger players spending enough money to fuel a revolution and create vast numbers of future game systems (remember Avalon Hill created the genre in the late 1950's - without any real competition).
That's why ASL has retained the crown in this field - not because other game systems weren't as good or better (better in the final analysis has always been nothing more than personal taste anyway), but ASL had already been established and entrenched by the end of the golden age of board games.... and with the new age of the pc, the conditions necessary to change that have not really existed.
So please, save your enthusiasm for the ASL forum - where it's appropriate.
BW
No, I was merely complimenting you on a non-destructive post.So, according to you, the fact that ATS sucks is okay because...
ASL is not that good...
because YOU say so?
LOL
Well said.Dead? ATS is dead? Baloney. Ray Tapio is bringing out new stuff every month. MMP puts out something new for ASL every 5 years. He brings out more stuff for ASL than MMP will ever bring out. ATS is superior to ASL as far as I'm concerned. Small operation. Good people. You want ASL? Knock yourself out. Go pay $350 for a module that will NEVER be reprinted. Ray Tapio reprints his stuff with better counters, better mapboards and better rules all the time. When was the last time ASL updated those 1970s counters? ATS all the way.