von Marwitz
Forum Guru
In another thread, the question about MP-costs of VCA-changes on Woods Roads (among other special Roads) came up.
It seems to be the observation of many, that this was handled as 1MP for a VCA-change across a road-hexside and 2MP across a non-road-hexside by an awful lot of players including experienced ones.
Now there is a Q&A around for some time that says the cost is 2MP / 4MP.
From Q4 Vehicle is on the road in a wood road hex. If it is a penalty is that doubled to a 2 MP penalty (total cost of 3MP) for changing VCA to / from / through (aka; across) a hexside that does not contain a road hexside?
A. Changing VCA across a non-road hexside while on a woods-road costs 4 MP. Normal cost 2 MP per D2.11, doubles to 4 MP per B13.41.
This surprised me when I came across it, as it did others. Some state, that the answer given in this Q&A should be regarded as an error. I will not judge on the latter.
Still, I think that Q&A might have unforseen consequences that can affect a whole lot of games in practice:
If a great number of players always played it 1MP / 2MP, then maybe a vast number of scenarios may have been play-tested and designed with this MP expenditure in mind and not with 2MP / 4MP as now decreed by Q&A.
Passing through woods along a road happens often. If the MP expenditure necessary for this is misinterpreted, this might screw up a setup in a wink before the game even started. This could, in turn, also affect countless games in tournaments with unhappy consequences if both players interpreted the required MP expenditure differently. Or it could break scenario-designs.
The objective of this poll is to find out the scope of the issue:
How have the lot of you actually played it in the past? As a player? As a play-tester? As a scenario-designer?
von Marwitz
It seems to be the observation of many, that this was handled as 1MP for a VCA-change across a road-hexside and 2MP across a non-road-hexside by an awful lot of players including experienced ones.
Now there is a Q&A around for some time that says the cost is 2MP / 4MP.
From Q4 Vehicle is on the road in a wood road hex. If it is a penalty is that doubled to a 2 MP penalty (total cost of 3MP) for changing VCA to / from / through (aka; across) a hexside that does not contain a road hexside?
A. Changing VCA across a non-road hexside while on a woods-road costs 4 MP. Normal cost 2 MP per D2.11, doubles to 4 MP per B13.41.
This surprised me when I came across it, as it did others. Some state, that the answer given in this Q&A should be regarded as an error. I will not judge on the latter.
Still, I think that Q&A might have unforseen consequences that can affect a whole lot of games in practice:
If a great number of players always played it 1MP / 2MP, then maybe a vast number of scenarios may have been play-tested and designed with this MP expenditure in mind and not with 2MP / 4MP as now decreed by Q&A.
Passing through woods along a road happens often. If the MP expenditure necessary for this is misinterpreted, this might screw up a setup in a wink before the game even started. This could, in turn, also affect countless games in tournaments with unhappy consequences if both players interpreted the required MP expenditure differently. Or it could break scenario-designs.
The objective of this poll is to find out the scope of the issue:
How have the lot of you actually played it in the past? As a player? As a play-tester? As a scenario-designer?
von Marwitz