Evan Sherry
Elder Member
A one of our recent gatherings, the Tampa Group talked a little about how players choose to play a given scenario and what disqualifies a scenario from being played at a particular time. We came up with a lot of reasons to eliminate a scenario as you flip though the scenario book. Here are a few common remarks heard during scenario selection:
1. "no night"
2. "10 turns! Too long! I told my wife I'd be home at 7:00 PM"
3. "Rice Paddies, forget it'
4. "No desert! I hate the desert; it has no mercy"
5. "Partisans, screw that!"
6. "PTO, I don't know Japanese rules"
7. "No Bocage!"
8. "...no beach assaults or para landings"
9. "too many SSRs...you need a degree in Logic to play TOT stuff"
10."too many vehicles"
11."too many overlays'
12."Minors hummmmm, only if I get the Germans"
The most common scenario eliminator seems to be time. Usually players will say they have to leave at a cetain time and that will eliminate a whole bunch of scenarios. If you only have 2-4 hours, your choices are fewer.
How do you choose or eliminate a scenario?
Evan Sherry
Tampa ASL Group
1. "no night"
2. "10 turns! Too long! I told my wife I'd be home at 7:00 PM"
3. "Rice Paddies, forget it'
4. "No desert! I hate the desert; it has no mercy"
5. "Partisans, screw that!"
6. "PTO, I don't know Japanese rules"
7. "No Bocage!"
8. "...no beach assaults or para landings"
9. "too many SSRs...you need a degree in Logic to play TOT stuff"
10."too many vehicles"
11."too many overlays'
12."Minors hummmmm, only if I get the Germans"
The most common scenario eliminator seems to be time. Usually players will say they have to leave at a cetain time and that will eliminate a whole bunch of scenarios. If you only have 2-4 hours, your choices are fewer.
How do you choose or eliminate a scenario?
Evan Sherry
Tampa ASL Group